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Drill-through Server detail

OPEN TEST | IRON HAVEN | PvE

Online 185.156.53.136:26271 checked 7m ago

Drill-through
FilterServeris OPEN TEST | IRON HAVEN | PvE
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,778 top 66%
Last wipe 22d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct12 Oct16 Oct21 Oct25 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:15 UTC22d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 22 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 95 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for OPEN TEST | IRON HAVEN | PvE: what is it?

The rhythm of OPEN TEST | IRON HAVEN | PvE cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 10 hours.

On OPEN TEST | IRON HAVEN | PvE, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 4 hours after the latest wipe the crowd peaked.

Server

In which region does OPEN TEST | IRON HAVEN | PvE sit?

No region is published by OPEN TEST | IRON HAVEN | PvE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.156.53.136:26271.

What Rust build does OPEN TEST | IRON HAVEN | PvE run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on OPEN TEST | IRON HAVEN | PvE. The protocol has to match before you can join; Steam updates it automatically.

Is OPEN TEST | IRON HAVEN | PvE up, and how steady is its uptime?

As of the latest refresh, OPEN TEST | IRON HAVEN | PvE is online. The uptime it reports puts the last restart at about 23 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.

What performance does OPEN TEST | IRON HAVEN | PvE show?

Over 48 hours the average held at 57 server fps, and the minimum was 49. Buildings, deployables and all other world objects brought the entity total to 88,610. At its highest, memory use was 3,147 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on OPEN TEST | IRON HAVEN | PvE be read?

The game's server browser reads the tags OPEN TEST | IRON HAVEN | PvE publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does OPEN TEST | IRON HAVEN | PvE appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists OPEN TEST | IRON HAVEN | PvE fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does OPEN TEST | IRON HAVEN | PvE sit among Rust servers?

On player hours over seven days, OPEN TEST | IRON HAVEN | PvE ranks #14,778, within the top 66% of ranked servers.

What is the population of OPEN TEST | IRON HAVEN | PvE?

Of 100 slots, 0 are filled on OPEN TEST | IRON HAVEN | PvE at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 0 players.

Settings

What settings and rules does OPEN TEST | IRON HAVEN | PvE use?

No gather rate is given in the name of OPEN TEST | IRON HAVEN | PvE. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for OPEN TEST | IRON HAVEN | PvE?

The game generates a procedural map of size 4,000 with seed 1337 for OPEN TEST | IRON HAVEN | PvE. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

How do you connect to OPEN TEST | IRON HAVEN | PvE?

In the Rust console (F1), enter client.connect 185.156.53.136:26271. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.