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Drill-through Server detail

Offline Multiplayer Simulation

Offline 185.146.53.122:28015 checked 37d ago

Drill-through
FilterServeris Offline Multiplayer Simulation
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,460 top 67%
Last wipe 37d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 14:52 UTC37d ago 1 – running 0
Mon 21 Sep, 15:45 UTC38d ago 1 – 1 days 1
Sat 19 Sep, 16:24 UTC40d ago 1 – 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 47 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 38 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 90 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 327 / 350

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Offline Multiplayer Simulation: what is it?

With irregular wipe times, Offline Multiplayer Simulation offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 37 days 6 hours ago the current world was made.

Wipe day on Offline Multiplayer Simulation: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does Offline Multiplayer Simulation sit?

A region is not published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.146.53.122:28015.

Which Rust version is Offline Multiplayer Simulation on?

Rust network protocol 2633 and build 165217 on Windows is the setup for Offline Multiplayer Simulation. Your game must match the protocol to join, and Steam applies that update.

What uptime does Offline Multiplayer Simulation show, and is it up?

The current status is offline for Offline Multiplayer Simulation, with the last sighting 37 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.

Lists and tags

Which meanings do the tags on Offline Multiplayer Simulation carry?

The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Offline Multiplayer Simulation appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Offline Multiplayer Simulation: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Offline Multiplayer Simulation compare?

Player hours for the last seven days place Offline Multiplayer Simulation at #15,460, in the top 67% of the ranked field.

What is the population of Offline Multiplayer Simulation?

No response from Offline Multiplayer Simulation at the latest check, with a last sighting 37 days 1 hours ago.

Map and rules

How is Offline Multiplayer Simulation configured, and what rules apply?

Gather rate is not mentioned in the name of Offline Multiplayer Simulation. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Offline Multiplayer Simulation?

The game generates a procedural map for Offline Multiplayer Simulation.

How to join

How can a player join Offline Multiplayer Simulation?

In the Rust console (F1), enter client.connect 185.146.53.122:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.