Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 37d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC37d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:45 UTC38d ago | 1 | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC40d ago | 1 | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 47 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 38 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 90 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 327 / 350 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Offline Multiplayer Simulation: what is it?
With irregular wipe times, Offline Multiplayer Simulation offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 37 days 6 hours ago the current world was made.
Wipe day on Offline Multiplayer Simulation: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does Offline Multiplayer Simulation sit?
A region is not published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.146.53.122:28015.
Which Rust version is Offline Multiplayer Simulation on?
Rust network protocol 2633 and build 165217 on Windows is the setup for Offline Multiplayer Simulation. Your game must match the protocol to join, and Steam applies that update.
What uptime does Offline Multiplayer Simulation show, and is it up?
The current status is offline for Offline Multiplayer Simulation, with the last sighting 37 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.
Lists and tags
Which meanings do the tags on Offline Multiplayer Simulation carry?
The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Offline Multiplayer Simulation appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Offline Multiplayer Simulation: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Offline Multiplayer Simulation compare?
Player hours for the last seven days place Offline Multiplayer Simulation at #15,460, in the top 67% of the ranked field.
What is the population of Offline Multiplayer Simulation?
No response from Offline Multiplayer Simulation at the latest check, with a last sighting 37 days 1 hours ago.
Map and rules
How is Offline Multiplayer Simulation configured, and what rules apply?
Gather rate is not mentioned in the name of Offline Multiplayer Simulation. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Offline Multiplayer Simulation?
The game generates a procedural map for Offline Multiplayer Simulation.
How to join
How can a player join Offline Multiplayer Simulation?
In the Rust console (F1), enter client.connect 185.146.53.122:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.