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Drill-through Server detail

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 8m ago

Drill-through
FilterServeris ![PVE] WARNING! There Are Zombies
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 2 peak 9
Rank #2,285 top 10%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246802:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC14d ago 9 – running 0
Mon 5 Oct, 19:15 UTC24d ago 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average 285 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 125 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 104 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 26 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 60 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 17 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does ![PVE] WARNING! There Are Zombies wipe?

With too few of its wipes on record, ![PVE] WARNING! There Are Zombies's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 3 hours ago.

Wipe day on ![PVE] WARNING! There Are Zombies: what should you expect?

Across recent wipes the busiest point averaged 5 players. Peak population for the latest wipe came 45 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 7 when it didn't hold.

Server details

What is the hosting location of ![PVE] WARNING! There Are Zombies?

No region is published by ![PVE] WARNING! There Are Zombies. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.125.205.113:28080.

Which Rust version is ![PVE] WARNING! There Are Zombies on?

Rust network protocol 2635 and build 168909 on Windows is the setup for ![PVE] WARNING! There Are Zombies. Your game must match the protocol to join, and Steam applies that update.

What uptime does ![PVE] WARNING! There Are Zombies show, and is it up?

As of the latest refresh, ![PVE] WARNING! There Are Zombies is online. About 11 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on ![PVE] WARNING! There Are Zombies stable?

The 48-hour average was 84 server fps; the low was 61. At its highest the entity count was 69,096, including buildings, deployables and all else. Memory use reached 2,691 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on ![PVE] WARNING! There Are Zombies be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags ![PVE] WARNING! There Are Zombies publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does ![PVE] WARNING! There Are Zombies appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include ![PVE] WARNING! There Are Zombies: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does ![PVE] WARNING! There Are Zombies hold in the server rankings?

Player hours for the last seven days place ![PVE] WARNING! There Are Zombies at #2,285, in the top 10% of the ranked field.

How many players does ![PVE] WARNING! There Are Zombies carry?

Of 50 slots, 0 are filled on ![PVE] WARNING! There Are Zombies at this refresh. Seven-day figures: an average of 2 players and a peak of 9. The 48-hour peak window is 17:00 UTC, at an average of 4 players.

Settings

How is ![PVE] WARNING! There Are Zombies configured, and what rules apply?

The name of ![PVE] WARNING! There Are Zombies does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for ![PVE] WARNING! There Are Zombies?

![PVE] WARNING! There Are Zombies uses a procedural map of size 4,000 with seed 661884933, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto ![PVE] WARNING! There Are Zombies?

In the Rust console (F1), enter client.connect 185.125.205.113:28080. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/MQ47svfqkV.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.