![PVE] WARNING! There Are Zombies
Online 185.125.205.113:28080 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:40 UTC14d ago | 9 | – | running | 0 |
| Mon 5 Oct, 19:15 UTC24d ago | 1 | halved by day 7 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 248 on average | 285 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 125 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 103 on average | 104 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 26 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 60 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 17 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does ![PVE] WARNING! There Are Zombies wipe?
With too few of its wipes on record, ![PVE] WARNING! There Are Zombies's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 3 hours ago.
Wipe day on ![PVE] WARNING! There Are Zombies: what should you expect?
Across recent wipes the busiest point averaged 5 players. Peak population for the latest wipe came 45 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 7 when it didn't hold.
Server details
What is the hosting location of ![PVE] WARNING! There Are Zombies?
No region is published by ![PVE] WARNING! There Are Zombies. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 185.125.205.113:28080.
Which Rust version is ![PVE] WARNING! There Are Zombies on?
Rust network protocol 2635 and build 168909 on Windows is the setup for ![PVE] WARNING! There Are Zombies. Your game must match the protocol to join, and Steam applies that update.
What uptime does ![PVE] WARNING! There Are Zombies show, and is it up?
As of the latest refresh, ![PVE] WARNING! There Are Zombies is online. About 11 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on ![PVE] WARNING! There Are Zombies stable?
The 48-hour average was 84 server fps; the low was 61. At its highest the entity count was 69,096, including buildings, deployables and all else. Memory use reached 2,691 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on ![PVE] WARNING! There Are Zombies be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags ![PVE] WARNING! There Are Zombies publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ![PVE] WARNING! There Are Zombies appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include ![PVE] WARNING! There Are Zombies: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does ![PVE] WARNING! There Are Zombies hold in the server rankings?
Player hours for the last seven days place ![PVE] WARNING! There Are Zombies at #2,285, in the top 10% of the ranked field.
How many players does ![PVE] WARNING! There Are Zombies carry?
Of 50 slots, 0 are filled on ![PVE] WARNING! There Are Zombies at this refresh. Seven-day figures: an average of 2 players and a peak of 9. The 48-hour peak window is 17:00 UTC, at an average of 4 players.
Settings
How is ![PVE] WARNING! There Are Zombies configured, and what rules apply?
The name of ![PVE] WARNING! There Are Zombies does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for ![PVE] WARNING! There Are Zombies?
![PVE] WARNING! There Are Zombies uses a procedural map of size 4,000 with seed 661884933, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto ![PVE] WARNING! There Are Zombies?
In the Rust console (F1), enter client.connect 185.125.205.113:28080. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/MQ47svfqkV.