IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 130 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 73 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 17 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does IKS[211 Devblog] wipe?
With too few of its wipes on record, IKS[211 Devblog]'s rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 12 hours ago the current world was made.
Server details
Which location hosts IKS[211 Devblog]?
A region is not published by IKS[211 Devblog]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 177.3.220.53:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Your game must match the protocol to join, and Steam applies that update.
How reliable is IKS[211 Devblog], and is it online now?
Last seen 12 days 13 hours ago, IKS[211 Devblog] now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 October 2026.
Tags
Which meanings do the tags on IKS[211 Devblog] carry?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots in total; v2164 (Protocol): To join, your game version must match protocol 2164; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings change the game, so it sits under Modded; hb68d7370 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature IKS[211 Devblog]?
These Rust Server Analytics lists include IKS[211 Devblog]: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded.
Player numbers
Against other Rust servers, how does IKS[211 Devblog] compare?
Player hours for the last seven days place IKS[211 Devblog] at #12,973, in the top 60% of the ranked field.
How many players does IKS[211 Devblog] carry?
The last sighting of IKS[211 Devblog] was 12 days 13 hours ago; it is offline at this refresh.
Map and rules
How is IKS[211 Devblog] configured, and what rules apply?
Gather rate is not mentioned in the name of IKS[211 Devblog]. Group limits are not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The server runs with VAC, Valve's anti-cheat, disabled.
How to join
What is the way onto IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 177.3.220.53:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.