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Drill-through Server detail

MorningStar | PvE

Offline 177.112.90.80:28015 checked 10d ago

Drill-through
FilterServeris MorningStar | PvE
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,321 top 70%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 03:58 UTC11d ago 2 – running 0
Thu 15 Oct, 20:37 UTC13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 103 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 125 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 97 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does MorningStar | PvE wipe?

Too few wipes on record for MorningStar | PvE to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 17 hours ago.

On MorningStar | PvE, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 1 hours after it began.

Server

Which location hosts MorningStar | PvE?

A region is not published by MorningStar | PvE. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 177.112.90.80:28015.

Which Rust version is MorningStar | PvE on?

Rust network protocol 2634 and build 167781 on Windows is the setup for MorningStar | PvE. The protocol has to match before you can join; Steam updates it automatically.

Is MorningStar | PvE up, and how steady is its uptime?

The current status is offline for MorningStar | PvE, with the last sighting 10 days 15 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 October 2026.

Tags

Which meanings do the tags on MorningStar | PvE carry?

Tags from MorningStar | PvE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts10 (Group limit): Teams hold no more than 10; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does MorningStar | PvE appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count MorningStar | PvE among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does MorningStar | PvE sit among Rust servers?

The seven-day player-hours rank for MorningStar | PvE is #15,321, inside the top 70% of all ranked servers.

At what level does MorningStar | PvE run its population?

MorningStar | PvE is offline at this refresh; the last contact was 10 days 15 hours ago.

Settings

What settings and rules does MorningStar | PvE use?

The name of MorningStar | PvE does not state a gather rate. Players per group: up to 10. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for MorningStar | PvE?

MorningStar | PvE uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join MorningStar | PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 177.112.90.80:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts10
Group limit Teams hold no more than 10.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.