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Drill-through Server detail

My Carbon Test Server

Offline 176.61.162.189:28505 checked 22d ago

Drill-through
FilterServeris My Carbon Test Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,594 top 70%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctFri 25 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 19:04 UTC22d ago 1 – running 0
Fri 25 Sep, 11:01 UTC34d ago 1 held half 12.3 days 1
Fri 25 Sep, 00:44 UTC34d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 143 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 51 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 143 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My Carbon Test Server wipe?

With irregular wipe times, My Carbon Test Server offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 1 hours.

On My Carbon Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts My Carbon Test Server?

No region appears in what My Carbon Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 176.61.162.189:28505.

What Rust build does My Carbon Test Server run?

The platform is Windows, with Rust network protocol 2634 and build 167058 running on My Carbon Test Server. The protocol has to match before you can join; Steam updates it automatically.

How reliable is My Carbon Test Server, and is it online now?

Last seen 22 days 1 hours ago, My Carbon Test Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

How should the tags on My Carbon Test Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon are the tags My Carbon Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Carbon Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists My Carbon Test Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does My Carbon Test Server sit among Rust servers?

On player hours over seven days, My Carbon Test Server ranks #15,594, within the top 70% of ranked servers.

What is the population of My Carbon Test Server?

The last sighting of My Carbon Test Server was 22 days 1 hours ago; it is offline at this refresh.

Settings

How is My Carbon Test Server configured, and what rules apply?

The name of My Carbon Test Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

How to join

How can a player join My Carbon Test Server?

In the Rust console (F1), enter client.connect 176.61.162.189:28505. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.