Rust Oxide Dev - Local
Offline 176.60.55.43:28115 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Rust Oxide Dev - Local: what is it?
Too few wipes on record for Rust Oxide Dev - Local to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days ago the current world was made.
Server
Which location hosts Rust Oxide Dev - Local?
No region appears in what Rust Oxide Dev - Local publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 176.60.55.43:28115 is its address.
What Rust build does Rust Oxide Dev - Local run?
Rust network protocol 2633 and build 163493 on Windows is the setup for Rust Oxide Dev - Local. The protocol has to match before you can join; Steam updates it automatically.
Is Rust Oxide Dev - Local up, and how steady is its uptime?
Last seen 44 days 8 hours ago, Rust Oxide Dev - Local now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
How should the tags on Rust Oxide Dev - Local be read?
gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Rust Oxide Dev - Local publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Rust Oxide Dev - Local appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Rust Oxide Dev - Local: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Rust Oxide Dev - Local hold in the server rankings?
Player hours for the last seven days place Rust Oxide Dev - Local at #12,918, in the top – of the ranked field.
How many players does Rust Oxide Dev - Local carry?
Rust Oxide Dev - Local is offline at this refresh; the last contact was 44 days 8 hours ago.
Map and rules
What are the settings on Rust Oxide Dev - Local, and its rules?
No gather rate is given in the name of Rust Oxide Dev - Local. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Rust Oxide Dev - Local?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
Connection
What is the way onto Rust Oxide Dev - Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.55.43:28115.