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Drill-through Server detail

Rust Oxide Dev - Local

Offline 176.60.55.43:28115 checked 44d ago

Drill-through
FilterServeris Rust Oxide Dev - Local
Attributes
moddedoxide
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #12,918 no region published
Last wipe 48d ago no schedule published
Next wipe – no wipe seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Rust Oxide Dev - Local: what is it?

Too few wipes on record for Rust Oxide Dev - Local to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 48 days ago the current world was made.

Server

Which location hosts Rust Oxide Dev - Local?

No region appears in what Rust Oxide Dev - Local publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 176.60.55.43:28115 is its address.

What Rust build does Rust Oxide Dev - Local run?

Rust network protocol 2633 and build 163493 on Windows is the setup for Rust Oxide Dev - Local. The protocol has to match before you can join; Steam updates it automatically.

Is Rust Oxide Dev - Local up, and how steady is its uptime?

Last seen 44 days 8 hours ago, Rust Oxide Dev - Local now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

How should the tags on Rust Oxide Dev - Local be read?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Rust Oxide Dev - Local publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Rust Oxide Dev - Local appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Oxide Dev - Local: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Rust Oxide Dev - Local hold in the server rankings?

Player hours for the last seven days place Rust Oxide Dev - Local at #12,918, in the top – of the ranked field.

How many players does Rust Oxide Dev - Local carry?

Rust Oxide Dev - Local is offline at this refresh; the last contact was 44 days 8 hours ago.

Map and rules

What are the settings on Rust Oxide Dev - Local, and its rules?

No gather rate is given in the name of Rust Oxide Dev - Local. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Rust Oxide Dev - Local?

A procedural map, generated by the game, runs on Rust Oxide Dev - Local.

Connection

What is the way onto Rust Oxide Dev - Local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.60.55.43:28115.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.