Rust Server Analytics 35,149 players11,607 servers
All servers
Drill-through Server detail

[PVE] 3x Vanilla-ish | Raidable Bases

Offline 176.6.93.212:28015 checked 37d ago

Drill-through
FilterServeris [PVE] 3x Vanilla-ish | Raidable Bases
Attributes
3x moddedoxidepve
Last refreshed
Players now 1/ 50
7-day average 0 peak –
Rank #13,274 no region published
Last wipe 37d ago no schedule published
Next wipe – no wipe seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps NA · groups of 14+ · 3x · biweekly · 56 on average 30 / 100
[PVE] FarmRust | X3-X5 | Quest | ZOMBIE | Events EU · groups of 20+ · 3x · biweekly · 31 on average 16 / 100
[KR] 쿠키서버 PVE/X3/NPC레이드/낚시/초보 EA · groups of 8+ · 3x · monthly · 16 on average 10 / 100
[US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons NA · groups of 12+ · 3x · biweekly · 9 on average 6 / 100
[EU]Royal Family Gaming|3X|PVE/PVP Zones|Monthly| EU · groups of 12+ · 3x · monthly · 8 on average 3 / 50
Distorted - PVE 3X - Events and Raidable Bases - Biweekly EA · groups of 8+ · 3x · biweekly · 7 on average 0 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does [PVE] 3x Vanilla-ish | Raidable Bases wipe?

Too few wipes on record for [PVE] 3x Vanilla-ish | Raidable Bases to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 37 days 11 hours ago.

Server

What is the hosting location of [PVE] 3x Vanilla-ish | Raidable Bases?

No region is published by [PVE] 3x Vanilla-ish | Raidable Bases. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 176.6.93.212:28015 is its address.

Which Rust version is [PVE] 3x Vanilla-ish | Raidable Bases on?

On Linux, [PVE] 3x Vanilla-ish | Raidable Bases runs Rust network protocol 2633 and build 164530. Your game must match the protocol to join, and Steam applies that update.

What uptime does [PVE] 3x Vanilla-ish | Raidable Bases show, and is it up?

Last seen 37 days 8 hours ago, [PVE] 3x Vanilla-ish | Raidable Bases now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 20 September 2026.

Tags

What do [PVE] 3x Vanilla-ish | Raidable Bases's tags stand for?

The game's server browser reads the tags [PVE] 3x Vanilla-ish | Raidable Bases publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [PVE] 3x Vanilla-ish | Raidable Bases appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [PVE] 3x Vanilla-ish | Raidable Bases fits are: 3x Rust servers: live list, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

Population

Against other Rust servers, how does [PVE] 3x Vanilla-ish | Raidable Bases compare?

On player hours over seven days, [PVE] 3x Vanilla-ish | Raidable Bases ranks #13,274, within the top – of ranked servers.

What is the population of [PVE] 3x Vanilla-ish | Raidable Bases?

No response from [PVE] 3x Vanilla-ish | Raidable Bases at the latest check, with a last sighting 37 days 8 hours ago.

Map and rules

What settings and rules does [PVE] 3x Vanilla-ish | Raidable Bases use?

[PVE] 3x Vanilla-ish | Raidable Bases names a 3x gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map for [PVE] 3x Vanilla-ish | Raidable Bases?

[PVE] 3x Vanilla-ish | Raidable Bases uses a procedural map, which the game generates.

Connection

What is the way onto [PVE] 3x Vanilla-ish | Raidable Bases?

In the Rust console (F1), enter client.connect 176.6.93.212:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.