Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 112 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 146 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Server_217_DevBlog wipe?
Too few wipes on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 4 days 5 hours ago the current world was made.
Server details
Which location hosts Server_217_DevBlog?
No region appears in what Server_217_DevBlog publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 176.59.136.86:28015 is its address.
What Rust build does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the setup for Server_217_DevBlog. Your game must match the protocol to join, and Steam applies that update.
What uptime does Server_217_DevBlog show, and is it up?
Offline at this refresh: Server_217_DevBlog, last seen 2 days 21 hours ago. Uptime over the last full days (2) was 0%, or 0 of 48 hours. It entered Rust Server Analytics records on 25 October 2026.
Tags
Which meanings do the tags on Server_217_DevBlog carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; v2183 (Protocol): To join, your game version must match protocol 2183; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Modded listing, where plugins or settings change the game; h5e7466bf (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Server_217_DevBlog publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Server_217_DevBlog?
These Rust Server Analytics lists include Server_217_DevBlog: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does Server_217_DevBlog compare?
The seven-day player-hours rank for Server_217_DevBlog is #15,423, inside the top 69% of all ranked servers.
What is the population of Server_217_DevBlog?
No response from Server_217_DevBlog at the latest check, with a last sighting 2 days 21 hours ago. The population has averaged 0 players over seven days.
Map and rules
What are the settings on Server_217_DevBlog, and its rules?
No gather rate is given in the name of Server_217_DevBlog. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
What is the map for Server_217_DevBlog?
A procedural map, generated by the game, runs on Server_217_DevBlog.
How to join
How can a player join Server_217_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.59.136.86:28015.