Devblog 260 Local
Offline 176.52.78.213:28015 checked 31d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 158 on average | 51 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 58 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 30 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 12 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Devblog 260 Local: what is it?
With too few of its wipes on record, Devblog 260 Local's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 31 days 15 hours.
Server details
Which location hosts Devblog 260 Local?
A region is not published by Devblog 260 Local. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 176.52.78.213:28015.
Which Rust version is Devblog 260 Local on?
The platform is Windows, with Rust network protocol 2633 and build 165217 running on Devblog 260 Local. Your game must match the protocol to join, and Steam applies that update.
How reliable is Devblog 260 Local, and is it online now?
Last seen 31 days 14 hours ago, Devblog 260 Local now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 26 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on Devblog 260 Local carry?
Tags from Devblog 260 Local, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Devblog 260 Local?
These Rust Server Analytics lists include Devblog 260 Local: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Devblog 260 Local compare?
On player hours over seven days, Devblog 260 Local ranks #16,730, within the top 71% of ranked servers.
At what level does Devblog 260 Local run its population?
No response from Devblog 260 Local at the latest check, with a last sighting 31 days 14 hours ago.
Map and rules
What settings and rules does Devblog 260 Local use?
Gather rate is not mentioned in the name of Devblog 260 Local. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Devblog 260 Local?
The game generates a procedural map for Devblog 260 Local.
Connection
How do you connect to Devblog 260 Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.52.78.213:28015.