Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 172 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 74 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 21 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 259 / 700 |
Quick answers
from the figures on this pageWipe data
On what cycle does Server_217_DevBlog wipe?
With too few of its wipes on record, Server_217_DevBlog's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 44 days ago.
Server
In which region does Server_217_DevBlog sit?
A region is not published by Server_217_DevBlog. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 176.119.169.227:28015.
What Rust build does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is the setup for Server_217_DevBlog. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Server_217_DevBlog show, and is it up?
Offline at this refresh: Server_217_DevBlog, last seen 43 days 20 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Server_217_DevBlog be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; v2183 (Protocol): Joining needs your game on protocol 2183; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): The Modded section, because plugins or settings modify play; h5e7466bf (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags Server_217_DevBlog publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Server_217_DevBlog appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Server_217_DevBlog fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Population
What position does Server_217_DevBlog hold in the server rankings?
Player hours for the last seven days place Server_217_DevBlog at #15,404, in the top – of the ranked field.
What is the population of Server_217_DevBlog?
No response from Server_217_DevBlog at the latest check, with a last sighting 43 days 20 hours ago.
Map and rules
What settings and rules does Server_217_DevBlog use?
The name of Server_217_DevBlog does not state a gather rate. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Anti-cheat status: VAC off.
How to join
How can a player join Server_217_DevBlog?
In the Rust console (F1), enter client.connect 176.119.169.227:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.