Rust Server Analytics 37,139 players11,636 servers
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Drill-through Server detail

LocalTest

Offline 175.1.82.49:28015 checked 15h ago

Drill-through
FilterServeris LocalTest
Attributes
moddedoxide
Last refreshed
Players now 1/ 10
7-day average 0 peak 1
Rank #13,848 top 62%
Last wipe 15h ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75111:0012:00Wiped Tue 27 Oct, 11:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 18 / 700
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Quick answers

from the figures on this page

Wipe data

When does LocalTest wipe?

With too few of its wipes on record, LocalTest's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 15 hours.

Server

In which region does LocalTest sit?

No region appears in what LocalTest publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 175.1.82.49:28015.

Which Rust version is LocalTest on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on LocalTest. The protocol has to match before you can join; Steam updates it automatically.

Is LocalTest up, and how steady is its uptime?

Offline at this refresh: LocalTest, last seen 15 hours ago. 27 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on LocalTest be read?

Tags from LocalTest, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does LocalTest appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count LocalTest among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does LocalTest hold in the server rankings?

On player hours over seven days, LocalTest ranks #13,848, within the top 62% of ranked servers.

How many players does LocalTest carry?

No response from LocalTest at the latest check, with a last sighting 15 hours ago. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 12:00 UTC shows the highest average: 1 players.

Settings

How is LocalTest configured, and what rules apply?

Gather rate is not mentioned in the name of LocalTest. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for LocalTest?

A procedural map, generated by the game, runs on LocalTest.

How to join

How can a player join LocalTest?

In the Rust console (F1), enter client.connect 175.1.82.49:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.