Contracts Oxide Production (28015)
Offline 174.91.200.182:28015 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 05:27 UTC15d ago | 1 | – | running | 1 |
| Tue 13 Oct, 21:28 UTC15d ago | 1 | – | 0.3 days | 1 |
| Sat 3 Oct, 04:34 UTC26d ago | 1 | held half | 10.7 days | 1 |
| Thu 10 Sep, 03:56 UTC49d ago | – | – | 23 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 157 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 69 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Contracts Oxide Production (28015) wipe?
No next wipe can be predicted for Contracts Oxide Production (28015), which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 15 days 5 hours ago.
On Contracts Oxide Production (28015), what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server
What is the hosting location of Contracts Oxide Production (28015)?
No region is published by Contracts Oxide Production (28015). A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 174.91.200.182:28015.
What Rust build does Contracts Oxide Production (28015) run?
The platform is Windows, with Rust network protocol 2634 and build 167781 running on Contracts Oxide Production (28015). Joining requires the same protocol on your game; Steam handles the update.
Is Contracts Oxide Production (28015) up, and how steady is its uptime?
Offline at this refresh: Contracts Oxide Production (28015), last seen 15 days 5 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 19 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Contracts Oxide Production (28015) be read?
The game's server browser reads the tags Contracts Oxide Production (28015) publishes: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity of 3 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Contracts Oxide Production (28015)?
These Rust Server Analytics lists include Contracts Oxide Production (28015): Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Contracts Oxide Production (28015) hold in the server rankings?
Player hours for the last seven days place Contracts Oxide Production (28015) at #13,901, in the top 64% of the ranked field.
At what level does Contracts Oxide Production (28015) run its population?
Contracts Oxide Production (28015) is offline at this refresh; the last contact was 15 days 5 hours ago.
Map and rules
What are the settings on Contracts Oxide Production (28015), and its rules?
Gather rate is not mentioned in the name of Contracts Oxide Production (28015). No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on Contracts Oxide Production (28015): which one is it?
The game generates a procedural map for Contracts Oxide Production (28015).
How to join
What is the way onto Contracts Oxide Production (28015)?
In the Rust console (F1), enter client.connect 174.91.200.182:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.