Deadman's Shore
Online 174.90.53.108:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 62 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 51 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Deadman's Shore wipe?
With too few of its wipes on record, Deadman's Shore's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 20 days 21 hours ago the current world was made.
Wipe day on Deadman's Shore: what should you expect?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
Which location hosts Deadman's Shore?
No region appears in what Deadman's Shore publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 174.90.53.108:28015.
Which Rust version is Deadman's Shore on?
Rust network protocol 2634 and build 167781 on Windows is the setup for Deadman's Shore. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Deadman's Shore show, and is it up?
As of the latest refresh, Deadman's Shore is online. Its reported uptime indicates a restart roughly 2 days 6 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.
Is performance on Deadman's Shore stable?
The 48-hour average was 55 server fps; the low was 33. Buildings, deployables and all other world objects brought the entity total to 183,528. Peak memory was 6,647 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Deadman's Shore be read?
gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags Deadman's Shore publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Deadman's Shore?
The following Rust Server Analytics lists count Deadman's Shore among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does Deadman's Shore sit among Rust servers?
Player hours for the last seven days place Deadman's Shore at #15,344, in the top 69% of the ranked field.
What is the population of Deadman's Shore?
Population at the current refresh: 0 players on Deadman's Shore, against 150 slots. The population has averaged 0 players over seven days.
Settings
How is Deadman's Shore configured, and what rules apply?
No gather rate is given in the name of Deadman's Shore. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
The map on Deadman's Shore: which one is it?
The game generates a procedural map of size 5,800 with seed 1174934360 for Deadman's Shore. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Deadman's Shore?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.90.53.108:28015.