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Drill-through Server detail

Hop Diggity Vanilla+

Offline 174.21.163.169:28015 checked 7d ago

Drill-through
FilterServeris Hop Diggity Vanilla+
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,238 top 68%
Last wipe 16d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSat 10 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 17:13 UTC16d ago 1 – running 1
Sat 10 Oct, 16:53 UTC19d ago 1 held half 2 days 1
Wed 30 Sep, 17:04 UTC29d ago 1 – 10 days 0
Mon 21 Sep, 16:23 UTC38d ago 1 halved by day 2 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 165 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 235 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 350 / 350

Quick answers

from the figures on this page

Wipe cycle

When does Hop Diggity Vanilla+ wipe?

With irregular wipe times, Hop Diggity Vanilla+ offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 16 days 23 hours ago the current world was made.

On Hop Diggity Vanilla+, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

Which location hosts Hop Diggity Vanilla+?

No region appears in what Hop Diggity Vanilla+ publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 174.21.163.169:28015 is its address.

What Rust build does Hop Diggity Vanilla+ run?

Rust network protocol 2634 and build 167781 on Windows is the setup for Hop Diggity Vanilla+. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Hop Diggity Vanilla+, and is it online now?

Offline at this refresh: Hop Diggity Vanilla+, last seen 7 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 15 September 2026.

Tags

How should the tags on Hop Diggity Vanilla+ be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Hop Diggity Vanilla+ publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Hop Diggity Vanilla+ appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Hop Diggity Vanilla+: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Hop Diggity Vanilla+ compare?

Player hours for the last seven days place Hop Diggity Vanilla+ at #15,238, in the top 68% of the ranked field.

How many players does Hop Diggity Vanilla+ carry?

No response from Hop Diggity Vanilla+ at the latest check, with a last sighting 7 days 23 hours ago.

Settings

What settings and rules does Hop Diggity Vanilla+ use?

No gather rate is given in the name of Hop Diggity Vanilla+. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

Connection

How can a player join Hop Diggity Vanilla+?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.21.163.169:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.