Castaway - Hub - Parkour/Events COD Style Zombies
Online 174.176.146.51:28415 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:23 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:06 UTC FW27d ago | 1 | – | 0.8 days | 0 |
| Tue 29 Sep, 13:30 UTC30d ago | 3 | halved by day 1 | 2.2 days | 1 |
| Sat 26 Sep, 16:42 UTC32d ago | 3 | held half | 2.9 days | 0 |
| Mon 21 Sep, 23:46 UTC37d ago | 0 | – | 4.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 190 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281 / 700 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Castaway - Hub - Parkour/Events COD Style Zombies: what is it?
With irregular wipe times, Castaway - Hub - Parkour/Events COD Style Zombies offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.
On Castaway - Hub - Parkour/Events COD Style Zombies, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server
In which region does Castaway - Hub - Parkour/Events COD Style Zombies sit?
No region appears in what Castaway - Hub - Parkour/Events COD Style Zombies publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 174.176.146.51:28415 is its address.
Which Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Castaway - Hub - Parkour/Events COD Style Zombies. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it online now?
The current status of Castaway - Hub - Parkour/Events COD Style Zombies is online. The uptime it reports puts the last restart at about 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on Castaway - Hub - Parkour/Events COD Style Zombies stable?
Over 48 hours the average held at 10 server fps, and the minimum was 10. Entity count reached 5,033, covering buildings, deployables and the rest of the world. At its highest, memory use was 974 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Castaway - Hub - Parkour/Events COD Style Zombies carry?
gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Castaway - Hub - Parkour/Events COD Style Zombies appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Castaway - Hub - Parkour/Events COD Style Zombies compare?
Player hours for the last seven days place Castaway - Hub - Parkour/Events COD Style Zombies at #15,326, in the top 69% of the ranked field.
At what level does Castaway - Hub - Parkour/Events COD Style Zombies run its population?
Of 30 slots, 0 are filled on Castaway - Hub - Parkour/Events COD Style Zombies at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
How is Castaway - Hub - Parkour/Events COD Style Zombies configured, and what rules apply?
Gather rate is not mentioned in the name of Castaway - Hub - Parkour/Events COD Style Zombies. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Castaway - Hub - Parkour/Events COD Style Zombies: which one is it?
Castaway - Hub - Parkour/Events COD Style Zombies uses a procedural map of size 1,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Castaway HUB!.
Connection
How do you connect to Castaway - Hub - Parkour/Events COD Style Zombies?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.176.146.51:28415.