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Drill-through Server detail

Scavenger Isle - Local Dev

Offline 174.115.152.186:28025 checked 14d ago

Drill-through
FilterServeris Scavenger Isle - Local Dev
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,222 top 70%
Last wipe 17d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC17d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 109 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 170 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 32 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 91 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 12 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 61 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Scavenger Isle - Local Dev wipe?

The rhythm of Scavenger Isle - Local Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 11 hours ago the current world was made.

On Scavenger Isle - Local Dev, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Scavenger Isle - Local Dev?

No region appears in what Scavenger Isle - Local Dev publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 174.115.152.186:28025.

What Rust build does Scavenger Isle - Local Dev run?

Rust network protocol 2634 and build 167781 on Windows is the setup for Scavenger Isle - Local Dev. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Scavenger Isle - Local Dev, and is it online now?

The current status is offline for Scavenger Isle - Local Dev, with the last sighting 14 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on Scavenger Isle - Local Dev be read?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags Scavenger Isle - Local Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Scavenger Isle - Local Dev appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Scavenger Isle - Local Dev fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does Scavenger Isle - Local Dev sit among Rust servers?

The seven-day player-hours rank for Scavenger Isle - Local Dev is #15,222, inside the top 70% of all ranked servers.

At what level does Scavenger Isle - Local Dev run its population?

Scavenger Isle - Local Dev is offline at this refresh; the last contact was 14 days 23 hours ago.

Settings

How is Scavenger Isle - Local Dev configured, and what rules apply?

No gather rate is given in the name of Scavenger Isle - Local Dev. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Scavenger Isle - Local Dev?

Scavenger Isle - Local Dev uses a procedural map, which the game generates.

Connection

How do you connect to Scavenger Isle - Local Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.115.152.186:28025.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.