Scavenger Isle - Local Dev
Offline 174.115.152.186:28025 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 00:31 UTC17d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 109 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 170 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 32 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 91 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 12 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 61 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Scavenger Isle - Local Dev wipe?
The rhythm of Scavenger Isle - Local Dev cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 11 hours ago the current world was made.
On Scavenger Isle - Local Dev, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts Scavenger Isle - Local Dev?
No region appears in what Scavenger Isle - Local Dev publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 174.115.152.186:28025.
What Rust build does Scavenger Isle - Local Dev run?
Rust network protocol 2634 and build 167781 on Windows is the setup for Scavenger Isle - Local Dev. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Scavenger Isle - Local Dev, and is it online now?
The current status is offline for Scavenger Isle - Local Dev, with the last sighting 14 days 23 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 11 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Scavenger Isle - Local Dev be read?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags Scavenger Isle - Local Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Scavenger Isle - Local Dev appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Scavenger Isle - Local Dev fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does Scavenger Isle - Local Dev sit among Rust servers?
The seven-day player-hours rank for Scavenger Isle - Local Dev is #15,222, inside the top 70% of all ranked servers.
At what level does Scavenger Isle - Local Dev run its population?
Scavenger Isle - Local Dev is offline at this refresh; the last contact was 14 days 23 hours ago.
Settings
How is Scavenger Isle - Local Dev configured, and what rules apply?
No gather rate is given in the name of Scavenger Isle - Local Dev. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev uses a procedural map, which the game generates.
Connection
How do you connect to Scavenger Isle - Local Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.115.152.186:28025.