Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 24d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW28d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC32d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC34d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC42d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 266 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 69 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 102 on average | 98 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 34 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 53 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 10 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Scavenger Isle - Local Dev: what is it?
The next wipe on Scavenger Isle - Local Dev cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 6 hours ago the current world was made.
On Scavenger Isle - Local Dev, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 21 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
Which location hosts Scavenger Isle - Local Dev?
A region is not published by Scavenger Isle - Local Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 174.114.223.30:28025.
Which Rust version is Scavenger Isle - Local Dev on?
On Windows, Scavenger Isle - Local Dev runs Rust network protocol 2634 and build 166822. Your game must match the protocol to join, and Steam applies that update.
Is Scavenger Isle - Local Dev up, and how steady is its uptime?
The current status is offline for Scavenger Isle - Local Dev, with the last sighting 24 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
Lists and tags
Which meanings do the tags on Scavenger Isle - Local Dev carry?
The game's server browser reads the tags Scavenger Isle - Local Dev publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs166822 (Build): Game build: 166822; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Scavenger Isle - Local Dev appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Scavenger Isle - Local Dev: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Scavenger Isle - Local Dev compare?
Player hours for the last seven days place Scavenger Isle - Local Dev at #14,945, in the top 67% of the ranked field.
What is the population of Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev is offline at this refresh; the last contact was 24 days ago.
Settings
How is Scavenger Isle - Local Dev configured, and what rules apply?
The name of Scavenger Isle - Local Dev does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
The map on Scavenger Isle - Local Dev: which one is it?
Scavenger Isle - Local Dev uses a procedural map, which the game generates.
How to join
How can a player join Scavenger Isle - Local Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.114.223.30:28025.