Rust Server Analytics 47,233 players11,652 servers
All servers
Drill-through Server detail

Flying Dutchman Rust

Offline 174.104.80.234:28015 checked 45d ago

Drill-through
FilterServeris Flying Dutchman Rust
Attributes
moddedcarbon
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,143 no region published
Last wipe 54d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 167 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 52 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Flying Dutchman Rust: what is it?

Too few wipes on record for Flying Dutchman Rust to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 54 days 9 hours ago the current world was made.

Server

In which region does Flying Dutchman Rust sit?

A region is not published by Flying Dutchman Rust. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 174.104.80.234:28015.

What Rust build does Flying Dutchman Rust run?

On Linux, Flying Dutchman Rust runs Rust network protocol 2633 and build 163207. Your game must match the protocol to join, and Steam applies that update.

How reliable is Flying Dutchman Rust, and is it online now?

Last seen 45 days 9 hours ago, Flying Dutchman Rust now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

Which meanings do the tags on Flying Dutchman Rust carry?

gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags Flying Dutchman Rust publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Flying Dutchman Rust appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Flying Dutchman Rust fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does Flying Dutchman Rust compare?

Player hours for the last seven days place Flying Dutchman Rust at #15,143, in the top – of the ranked field.

How many players does Flying Dutchman Rust carry?

The last sighting of Flying Dutchman Rust was 45 days 9 hours ago; it is offline at this refresh.

Settings

What are the settings on Flying Dutchman Rust, and its rules?

The name of Flying Dutchman Rust does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Flying Dutchman Rust?

The game generates a procedural map for Flying Dutchman Rust.

Connection

How can a player join Flying Dutchman Rust?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 174.104.80.234:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players 20 slots in total.
ts8
Group limit Default team size of 8.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build Game build: 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.