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Drill-through Server detail

Gooners Island | PvE Locked | Small US East | Public

Online NA 173.244.231.14:28020 checked 7m ago

Drill-through
FilterServeris Gooners Island | PvE Locked | Small US Ea…
Attributes
biweekly wipes vanillapve
Last refreshed
Players now 0/ 50
7-day average 0 peak 3
Rank #5,405 top 24% · #908 in NA
Last wipe 14d ago biweekly schedule
Next wipe 6d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5206:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

InWhen, UTCKind
6d 13hThu 5 Nov, 19:00 UTCFW force wipe
13d 13hThu 12 Nov, 19:11 UTCits own
27d 13hThu 26 Nov, 19:11 UTCits own
34d 13hThu 3 Dec, 19:00 UTCFW force wipe
41d 13hThu 10 Dec, 19:11 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:11 UTC14d ago 2 – running 0
Thu 8 Oct, 16:55 UTC21d ago 2 held half 7.1 days 0
Thu 1 Oct, 21:06 UTC FW28d ago 3 halved by day 3 6.8 days 1
Sat 19 Sep, 00:17 UTC41d ago 4 halved by day 2 12.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
|US|BunnysBoomBoomRoom|PvE| NA · groups of 8+ · biweekly · 6 on average 1 / 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 245 on average 204 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average 67 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 35 on average 84 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average 15 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 12 on average 7 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Gooners Island | PvE Locked | Small US East | Public wipe?

Its tag guides the prediction, since Gooners Island | PvE Locked | Small US East | Public has too few wipes on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 14 days 10 hours ago. A wipe every two weeks is stated in its tags.

On Gooners Island | PvE Locked | Small US East | Public, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 24 hours after it began. Above half that peak until the next wipe held in 33% of recent wipes. The fall below half arrived by day 2.5 when it didn't hold.

Server

Which location hosts Gooners Island | PvE Locked | Small US East | Public?

The NA tag on Gooners Island | PvE Locked | Small US East | Public lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 173.244.231.14:28020.

Which Rust version is Gooners Island | PvE Locked | Small US East | Public on?

On Windows, Gooners Island | PvE Locked | Small US East | Public runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is Gooners Island | PvE Locked | Small US East | Public up, and how steady is its uptime?

The current status of Gooners Island | PvE Locked | Small US East | Public is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Gooners Island | PvE Locked | Small US East | Public perform well?

Server fps averaged 160 over the last 48 hours, with a floor of 70. Entity count reached 66,950, covering buildings, deployables and the rest of the world. Memory use reached 2,817 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Gooners Island | PvE Locked | Small US East | Public be read?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^p (PvE): Player combat is off; the world supplies the danger; NA (North America): Its browser listing sits in North America are the tags Gooners Island | PvE Locked | Small US East | Public publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Gooners Island | PvE Locked | Small US East | Public?

The following Rust Server Analytics lists count Gooners Island | PvE Locked | Small US East | Public among their servers: Community Rust servers, live, PvE Rust servers by live population, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Where does Gooners Island | PvE Locked | Small US East | Public sit among Rust servers?

Ranked on seven-day player hours, Gooners Island | PvE Locked | Small US East | Public is #5,405 overall and #908 in North America, within the top 24% of ranked servers.

At what level does Gooners Island | PvE Locked | Small US East | Public run its population?

Gooners Island | PvE Locked | Small US East | Public holds 0 players of its 50 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Averaged over 48 hours, activity is highest at 22:00 UTC with 2 players.

Settings

What settings and rules does Gooners Island | PvE Locked | Small US East | Public use?

No gather rate is given in the name of Gooners Island | PvE Locked | Small US East | Public. The default group cap of 8 players applies. It runs pve, no fighting other players. The Community category in the server browser lists it. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Gooners Island | PvE Locked | Small US East | Public: which one is it?

The game generates a procedural map of size 3,500 with seed 699311 for Gooners Island | PvE Locked | Small US East | Public. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Gooners Island | PvE Locked | Small US East | Public?

In the Rust console (F1), enter client.connect 173.244.231.14:28020. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.