4Netplayers Rust Server
Online 173.237.55.30:22900 checked 3h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does 4Netplayers Rust Server wipe?
Too few wipes on record for 4Netplayers Rust Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 14 hours.
Wipe day on 4Netplayers Rust Server: what should you expect?
The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 21 hours after it began.
Server
Which location hosts 4Netplayers Rust Server?
No region appears in what 4Netplayers Rust Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 173.237.55.30:22900.
What Rust build does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is the setup for 4Netplayers Rust Server. The protocol has to match before you can join; Steam updates it automatically.
Is 4Netplayers Rust Server up, and how steady is its uptime?
As of the latest refresh, 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 19 hours ago. Uptime over the last full days (3) was 99%, or 71 of 72 hours. 24 October 2026 is when Rust Server Analytics first recorded it.
Is performance on 4Netplayers Rust Server stable?
The 48-hour average was 30 server fps; the low was 30. Buildings, deployables and all other world objects brought the entity total to 117,791. Peak memory was 3,489 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on 4Netplayers Rust Server be read?
Tags from 4Netplayers Rust Server, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does 4Netplayers Rust Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists 4Netplayers Rust Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does 4Netplayers Rust Server sit among Rust servers?
Player hours for the last seven days place 4Netplayers Rust Server at #4,265, in the top 19% of the ranked field.
How many players does 4Netplayers Rust Server carry?
Of 10 slots, 0 are filled on 4Netplayers Rust Server at this refresh. Seven-day figures: an average of 1 players and a peak of 3. The 48-hour peak window is 21:00 UTC, at an average of 3 players.
Map and rules
What settings and rules does 4Netplayers Rust Server use?
The name of 4Netplayers Rust Server does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on 4Netplayers Rust Server: which one is it?
The game generates a procedural map of size 4,500 with seed 1854078996 for 4Netplayers Rust Server. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto 4Netplayers Rust Server?
In the Rust console (F1), enter client.connect 173.237.55.30:22900. Launch Rust on this page also works, opening Rust through Steam and connecting you.