Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 127 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 124 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 24 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Chicago Chill No-Decay wipe?
With the force wipe, once a month, Chicago Chill No-Decay wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 13 hours ago the current world was made.
On Chicago Chill No-Decay, what happens on wipe day?
The average busiest count over recent wipes is 3 players. 8 hours after the latest wipe the crowd peaked.
Server
Which location hosts Chicago Chill No-Decay?
No region appears in what Chicago Chill No-Decay publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 173.234.31.2:28035.
Which Rust version is Chicago Chill No-Decay on?
On Windows, Chicago Chill No-Decay runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Chicago Chill No-Decay, and is it online now?
The current status of Chicago Chill No-Decay is online. Its reported uptime indicates a restart roughly 11 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Chicago Chill No-Decay stable?
Over 48 hours the average held at 107 server fps, and the minimum was 73. At its highest the entity count was 107,236, including buildings, deployables and all else. Peak memory was 3,641 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Chicago Chill No-Decay be read?
The game's server browser reads the tags Chicago Chill No-Decay publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts12 (Group limit): Team size is capped at 12; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Chicago Chill No-Decay appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Chicago Chill No-Decay: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does Chicago Chill No-Decay sit among Rust servers?
The seven-day player-hours rank for Chicago Chill No-Decay is #10,562, inside the top 48% of all ranked servers.
How many players does Chicago Chill No-Decay carry?
Chicago Chill No-Decay holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.
Settings
How is Chicago Chill No-Decay configured, and what rules apply?
No gather rate is given in the name of Chicago Chill No-Decay. Players per group: up to 12. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on Chicago Chill No-Decay: which one is it?
Chicago Chill No-Decay uses a procedural map of size 4,250 with seed 1583848389, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Chicago Chill No-Decay?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.234.31.2:28035. https://logicservers.com/game-servers/rust is its website.