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Drill-through Server detail

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 13m ago

Drill-through
FilterServeris Wait...What? |Raid Bases and QOL Mods
Attributes
moddedoxide
Last refreshed
Players now 1/ 50
7-day average 0 peak 3
Rank #4,797 top 22%
Last wipe 27d ago no schedule published
Next wipe 7d 4h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

InWhen, UTCKind
7d 4hThu 5 Nov, 19:00 UTCFW force wipe
35d 4hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 189 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 77 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 39 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 253 / 700

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Wait...What? |Raid Bases and QOL Mods: what is it?

With the force wipe, once a month, Wait...What? |Raid Bases and QOL Mods wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 16 hours ago.

On Wait...What? |Raid Bases and QOL Mods, what happens on wipe day?

Recent wipes averaged a busiest count of 9 players. The highest player count on the latest wipe arrived 28 hours in.

Server details

Which location hosts Wait...What? |Raid Bases and QOL Mods?

No region appears in what Wait...What? |Raid Bases and QOL Mods publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 173.225.104.218:28080.

Which Rust version is Wait...What? |Raid Bases and QOL Mods on?

On Windows, Wait...What? |Raid Bases and QOL Mods runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Wait...What? |Raid Bases and QOL Mods show, and is it up?

Wait...What? |Raid Bases and QOL Mods reports online at the current check. The uptime it reports puts the last restart at about 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does Wait...What? |Raid Bases and QOL Mods show?

Over 48 hours the average held at 83 server fps, and the minimum was 62. Entity count reached 120,306, covering buildings, deployables and the rest of the world. Peak memory was 3,451 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do Wait...What? |Raid Bases and QOL Mods's tags stand for?

The game's server browser reads the tags Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Wait...What? |Raid Bases and QOL Mods?

Among the Rust Server Analytics lists Wait...What? |Raid Bases and QOL Mods fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Wait...What? |Raid Bases and QOL Mods sit among Rust servers?

The seven-day player-hours rank for Wait...What? |Raid Bases and QOL Mods is #4,797, inside the top 22% of all ranked servers.

How many players does Wait...What? |Raid Bases and QOL Mods carry?

Wait...What? |Raid Bases and QOL Mods holds 1 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 3. Across the last 48 hours, 00:00 UTC shows the highest average: 1 players.

Map and rules

What are the settings on Wait...What? |Raid Bases and QOL Mods, and its rules?

Gather rate is not mentioned in the name of Wait...What? |Raid Bases and QOL Mods. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Wait...What? |Raid Bases and QOL Mods?

The game generates a procedural map of size 4,050 with seed 1501002809 for Wait...What? |Raid Bases and QOL Mods. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Wait...What? |Raid Bases and QOL Mods?

In the Rust console (F1), enter client.connect 173.225.104.218:28080. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.