HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 49 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
Quick answers
from the figures on this pageWipe data
When does HyperNode | Rust Development Server wipe?
With too few of its wipes on record, HyperNode | Rust Development Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 52 days 3 hours ago.
Wipe day on HyperNode | Rust Development Server: what should you expect?
Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
In which region does HyperNode | Rust Development Server sit?
No region is published by HyperNode | Rust Development Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 172.96.160.200:7730 is its address.
Which Rust version is HyperNode | Rust Development Server on?
The platform is Linux, with Rust network protocol 2633 and build 165217 running on HyperNode | Rust Development Server. Your game must match the protocol to join, and Steam applies that update.
Is HyperNode | Rust Development Server up, and how steady is its uptime?
Last seen 23 days 13 hours ago, HyperNode | Rust Development Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on HyperNode | Rust Development Server be read?
Tags from HyperNode | Rust Development Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts10 (Group limit): Team size is capped at 10; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature HyperNode | Rust Development Server?
The following Rust Server Analytics lists count HyperNode | Rust Development Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does HyperNode | Rust Development Server compare?
The seven-day player-hours rank for HyperNode | Rust Development Server is #15,962, inside the top 71% of all ranked servers.
How many players does HyperNode | Rust Development Server carry?
The last sighting of HyperNode | Rust Development Server was 23 days 13 hours ago; it is offline at this refresh.
Settings
How is HyperNode | Rust Development Server configured, and what rules apply?
No gather rate is given in the name of HyperNode | Rust Development Server. The cap on group membership is 10 players. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on HyperNode | Rust Development Server: which one is it?
HyperNode | Rust Development Server uses a procedural map of size 3,500 with seed 123456789, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto HyperNode | Rust Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.96.160.200:7730. Find it online at https://hypernode.gg/.