HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 154 on average | 31 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 39 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does HyperNode | Rust Development Server wipe?
The rhythm of HyperNode | Rust Development Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 12 hours.
On HyperNode | Rust Development Server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 1 hours in.
Server
In which region does HyperNode | Rust Development Server sit?
No region appears in what HyperNode | Rust Development Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 172.96.160.200:7700.
Which Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2634 and build 166652 on Linux is the setup for HyperNode | Rust Development Server. Your game must match the protocol to join, and Steam applies that update.
Is HyperNode | Rust Development Server up, and how steady is its uptime?
Offline at this refresh: HyperNode | Rust Development Server, last seen 21 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
Which meanings do the tags on HyperNode | Rust Development Server carry?
The game's server browser reads the tags HyperNode | Rust Development Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does HyperNode | Rust Development Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists HyperNode | Rust Development Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does HyperNode | Rust Development Server hold in the server rankings?
On player hours over seven days, HyperNode | Rust Development Server ranks #15,919, within the top 72% of ranked servers.
How many players does HyperNode | Rust Development Server carry?
The last sighting of HyperNode | Rust Development Server was 21 days 13 hours ago; it is offline at this refresh.
Settings
What settings and rules does HyperNode | Rust Development Server use?
Gather rate is not mentioned in the name of HyperNode | Rust Development Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on HyperNode | Rust Development Server: which one is it?
A procedural map of size 3,500 with seed 123456789, generated by the game, runs on HyperNode | Rust Development Server. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join HyperNode | Rust Development Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.96.160.200:7700. https://hypernode.gg/ is its website.