Rust Server Analytics 82,944 players11,853 servers
All servers
Drill-through Server detail

Hex Dev

Online 172.93.160.200:28015 checked 6m ago

Drill-through
FilterServeris Hex Dev
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 1
Rank #9,648 top 44%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0510152021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:04 UTC13d ago 4 – running 0
Mon 12 Oct, 13:02 UTC15d ago 1 held half 2.2 days 1
Sun 11 Oct, 18:44 UTC16d ago 1 – 0.8 days 0
Fri 2 Oct, 15:23 UTC25d ago 1 halved by day 1 9.1 days 0
Tue 29 Sep, 23:26 UTC27d ago 5 held half 2.7 days 0
Tue 29 Sep, 05:33 UTC28d ago 2 – 0.7 days 0
Sun 27 Sep, 02:49 UTC30d ago 3 held half 2.1 days 0
Fri 18 Sep, 17:11 UTC39d ago 1 halved by day 1 8.4 days 0
Thu 17 Sep, 07:46 UTC40d ago 3 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 141 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 145 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 46 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Hex Dev wipe?

No next wipe can be predicted for Hex Dev, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 2 hours ago.

Wipe day on Hex Dev: what should you expect?

Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 15 hours in. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. By day 1 it had fallen below half where the hold failed.

Server details

What is the hosting location of Hex Dev?

A region is not published by Hex Dev. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 172.93.160.200:28015 is its address.

Which Rust version is Hex Dev on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hex Dev. Joining requires the same protocol on your game; Steam handles the update.

Is Hex Dev up, and how steady is its uptime?

As of the latest refresh, Hex Dev is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Hex Dev perform well?

Server fps averaged 12 over the last 48 hours, with a floor of 1. Entity count reached 150,433, covering buildings, deployables and the rest of the world. Memory use reached 4,559 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Hex Dev carry?

Tags from Hex Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Hex Dev?

These Rust Server Analytics lists include Hex Dev: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Hex Dev hold in the server rankings?

Player hours for the last seven days place Hex Dev at #9,648, in the top 44% of the ranked field.

At what level does Hex Dev run its population?

Of 40 slots, 0 are filled on Hex Dev at this refresh. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 0 players.

Map and rules

How is Hex Dev configured, and what rules apply?

The name of Hex Dev does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for Hex Dev?

Hex Dev uses a procedural map of size 5,250 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Fallout Vault 117 Map.

How to join

How do you connect to Hex Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.93.160.200:28015.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.