Hex Dev
Online 172.93.160.200:28015 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC27d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC28d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC30d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC40d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 141 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 145 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 46 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Hex Dev wipe?
No next wipe can be predicted for Hex Dev, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 2 hours ago.
Wipe day on Hex Dev: what should you expect?
Recent wipes averaged a busiest count of 2 players. The highest player count on the latest wipe arrived 15 hours in. Recent wipes held the crowd above half that peak until the next wipe in 67% of cases. By day 1 it had fallen below half where the hold failed.
Server details
What is the hosting location of Hex Dev?
A region is not published by Hex Dev. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 172.93.160.200:28015 is its address.
Which Rust version is Hex Dev on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hex Dev. Joining requires the same protocol on your game; Steam handles the update.
Is Hex Dev up, and how steady is its uptime?
As of the latest refresh, Hex Dev is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Hex Dev perform well?
Server fps averaged 12 over the last 48 hours, with a floor of 1. Entity count reached 150,433, covering buildings, deployables and the rest of the world. Memory use reached 4,559 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Hex Dev carry?
Tags from Hex Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Hex Dev?
These Rust Server Analytics lists include Hex Dev: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Hex Dev hold in the server rankings?
Player hours for the last seven days place Hex Dev at #9,648, in the top 44% of the ranked field.
At what level does Hex Dev run its population?
Of 40 slots, 0 are filled on Hex Dev at this refresh. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 10:00 UTC with 0 players.
Map and rules
How is Hex Dev configured, and what rules apply?
The name of Hex Dev does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for Hex Dev?
Hex Dev uses a procedural map of size 5,250 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Fallout Vault 117 Map.
How to join
How do you connect to Hex Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.93.160.200:28015.