Test
Offline 172.91.21.113:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 183 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 42 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 250 / 700 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Test wipe?
With too few of its wipes on record, Test's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 54 days 4 hours ago.
Server details
Which location hosts Test?
No region appears in what Test publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 172.91.21.113:28015.
What Rust build does Test run?
Rust network protocol 2633 and build 164530 on Windows is the setup for Test. Your game must match the protocol to join, and Steam applies that update.
Is Test up, and how steady is its uptime?
Last seen 41 days 21 hours ago, Test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
What do Test's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Test fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Test sit among Rust servers?
The seven-day player-hours rank for Test is #15,492, inside the top – of all ranked servers.
At what level does Test run its population?
Test is offline at this refresh; the last contact was 41 days 21 hours ago.
Settings
What are the settings on Test, and its rules?
Gather rate is not mentioned in the name of Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.
What is the map for Test?
A procedural map, generated by the game, runs on Test.
Connection
How do you connect to Test?
In the Rust console (F1), enter client.connect 172.91.21.113:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.