ZombieSurvival Private Test
Offline 172.59.129.169:28015 checked 15d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 250 on average | 271 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 97 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 104 on average | 136 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 38 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 50 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 6 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does ZombieSurvival Private Test wipe?
Too few wipes on record for ZombieSurvival Private Test to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 16 days 20 hours ago the current world was made.
Server details
Which location hosts ZombieSurvival Private Test?
A region is not published by ZombieSurvival Private Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 172.59.129.169:28015.
Which Rust version is ZombieSurvival Private Test on?
On Windows, ZombieSurvival Private Test runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.
How reliable is ZombieSurvival Private Test, and is it online now?
Last seen 15 days 18 hours ago, ZombieSurvival Private Test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 12 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on ZombieSurvival Private Test carry?
gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Player slots: 30; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags ZombieSurvival Private Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature ZombieSurvival Private Test?
These Rust Server Analytics lists include ZombieSurvival Private Test: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does ZombieSurvival Private Test sit among Rust servers?
Player hours for the last seven days place ZombieSurvival Private Test at #13,235, in the top 61% of the ranked field.
How many players does ZombieSurvival Private Test carry?
No response from ZombieSurvival Private Test at the latest check, with a last sighting 15 days 18 hours ago.
Settings
What are the settings on ZombieSurvival Private Test, and its rules?
No gather rate is given in the name of ZombieSurvival Private Test. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for ZombieSurvival Private Test?
A procedural map, generated by the game, runs on ZombieSurvival Private Test.
Connection
How do you connect to ZombieSurvival Private Test?
In the Rust console (F1), enter client.connect 172.59.129.169:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.