Rust – Falling Kingdoms
Offline 172.240.87.139:25191 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:55 UTC20d ago | 2 | – | running | 0 |
| Mon 28 Sep, 17:20 UTC30d ago | 1 | halved by day 2 | 9.9 days | 0 |
| Wed 16 Sep, 18:09 UTC42d ago | 3 | halved by day 4 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 132 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 71 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 21 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust – Falling Kingdoms wipe?
The next wipe on Rust – Falling Kingdoms cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 19 hours.
On Rust – Falling Kingdoms, what happens on wipe day?
The average busiest count over recent wipes is 2 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
What is the hosting location of Rust – Falling Kingdoms?
No region appears in what Rust – Falling Kingdoms publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 172.240.87.139:25191 is its address.
Which Rust version is Rust – Falling Kingdoms on?
On Linux, Rust – Falling Kingdoms runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Rust – Falling Kingdoms show, and is it up?
Offline at this refresh: Rust – Falling Kingdoms, last seen 16 days 2 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 14 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on Rust – Falling Kingdoms be read?
The game's server browser reads the tags Rust – Falling Kingdoms publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust – Falling Kingdoms?
These Rust Server Analytics lists include Rust – Falling Kingdoms: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Rust – Falling Kingdoms compare?
The seven-day player-hours rank for Rust – Falling Kingdoms is #15,398, inside the top 71% of all ranked servers.
How many players does Rust – Falling Kingdoms carry?
No response from Rust – Falling Kingdoms at the latest check, with a last sighting 16 days 2 hours ago.
Settings
How is Rust – Falling Kingdoms configured, and what rules apply?
No gather rate is given in the name of Rust – Falling Kingdoms. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on Rust – Falling Kingdoms: which one is it?
The game generates a procedural map of size 3,500 with seed 50000 for Rust – Falling Kingdoms. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
How to join
How can a player join Rust – Falling Kingdoms?
In the Rust console (F1), enter client.connect 172.240.87.139:25191. Launch Rust on this page also works, opening Rust through Steam and connecting you.