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Drill-through Server detail

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 9m ago

Drill-through
FilterServeris The Playground | Experimental Mods & Testing
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 3
Rank #5,117 top 23%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC5d ago 3 – running 0
Sat 17 Oct, 16:51 UTC12d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC13d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW28d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC30d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC40d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 45 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 322 / 350

Quick answers

from the figures on this page

Wipe cycle

On what cycle does The Playground | Experimental Mods & Testing wipe?

No next wipe can be predicted for The Playground | Experimental Mods & Testing, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 5 days 7 hours ago the current world was made.

Wipe day on The Playground | Experimental Mods & Testing: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 8 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does The Playground | Experimental Mods & Testing sit?

No region appears in what The Playground | Experimental Mods & Testing publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 172.240.123.100:25602.

Which Rust version is The Playground | Experimental Mods & Testing on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on The Playground | Experimental Mods & Testing. Joining requires the same protocol on your game; Steam handles the update.

Is The Playground | Experimental Mods & Testing up, and how steady is its uptime?

As of the latest refresh, The Playground | Experimental Mods & Testing is online. Its reported uptime indicates a restart roughly 17 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does The Playground | Experimental Mods & Testing show?

Server fps averaged 62 over the last 48 hours, with a floor of 35. At its highest the entity count was 151,610, including buildings, deployables and all else. Peak memory was 4,699 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do The Playground | Experimental Mods & Testing's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags The Playground | Experimental Mods & Testing publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does The Playground | Experimental Mods & Testing appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include The Playground | Experimental Mods & Testing: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does The Playground | Experimental Mods & Testing compare?

On player hours over seven days, The Playground | Experimental Mods & Testing ranks #5,117, within the top 23% of ranked servers.

What is the population of The Playground | Experimental Mods & Testing?

The Playground | Experimental Mods & Testing holds 0 players of its 40 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 3. Averaged over 48 hours, activity is highest at 23:00 UTC with 0 players.

Map and rules

What are the settings on The Playground | Experimental Mods & Testing, and its rules?

No gather rate is given in the name of The Playground | Experimental Mods & Testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for The Playground | Experimental Mods & Testing?

The game generates a procedural map of size 4,500 with seed 1337 for The Playground | Experimental Mods & Testing. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

How can a player join The Playground | Experimental Mods & Testing?

In the Rust console (F1), enter client.connect 172.240.123.100:25602. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://mrga.craftingstore.net/ is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.