RustProject DEV
Offline 171.225.248.179:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 177 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 87 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 237 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 233 / 700 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RustProject DEV: what is it?
The rhythm of RustProject DEV cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days 1 hours.
Server
What is the hosting location of RustProject DEV?
No region is published by RustProject DEV. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 171.225.248.179:28015.
Which Rust version is RustProject DEV on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on RustProject DEV. Joining requires the same protocol on your game; Steam handles the update.
How reliable is RustProject DEV, and is it online now?
Offline at this refresh: RustProject DEV, last seen 4 days 3 hours ago. Of 96 hours in the last 4 full days, 5 were up: 5%. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Lists and tags
Which meanings do the tags on RustProject DEV carry?
The game's server browser reads the tags RustProject DEV publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RustProject DEV?
The following Rust Server Analytics lists count RustProject DEV among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does RustProject DEV hold in the server rankings?
On player hours over seven days, RustProject DEV ranks #7,225, within the top 32% of ranked servers.
How many players does RustProject DEV carry?
RustProject DEV is offline at this refresh; the last contact was 4 days 3 hours ago. The seven-day mean is 1 players, against a peak of 1.
Map and rules
How is RustProject DEV configured, and what rules apply?
No gather rate is given in the name of RustProject DEV. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on RustProject DEV: which one is it?
The game generates a procedural map for RustProject DEV.
Connection
How do you connect to RustProject DEV?
In the Rust console (F1), enter client.connect 171.225.248.179:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.