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Drill-through Server detail

RustProject DEV

Offline 171.225.248.141:28015 checked 22d ago

Drill-through
FilterServeris RustProject DEV
Attributes
moddedcarbon
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,777 top 62%
Last wipe 24d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 180 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 68 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustProject DEV: what is it?

The rhythm of RustProject DEV cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 24 days 22 hours ago.

Server details

Which location hosts RustProject DEV?

A region is not published by RustProject DEV. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 171.225.248.141:28015.

Which Rust version is RustProject DEV on?

On Windows, RustProject DEV runs Rust network protocol 2634 and build 166494. The protocol has to match before you can join; Steam updates it automatically.

Is RustProject DEV up, and how steady is its uptime?

The current status is offline for RustProject DEV, with the last sighting 22 days 17 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 6 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on RustProject DEV carry?

The game's server browser reads the tags RustProject DEV publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustProject DEV appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustProject DEV among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does RustProject DEV compare?

On player hours over seven days, RustProject DEV ranks #13,777, within the top 62% of ranked servers.

At what level does RustProject DEV run its population?

RustProject DEV is offline at this refresh; the last contact was 22 days 17 hours ago.

Map and rules

What are the settings on RustProject DEV, and its rules?

Gather rate is not mentioned in the name of RustProject DEV. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

The map on RustProject DEV: which one is it?

RustProject DEV uses a procedural map, which the game generates.

How to join

How can a player join RustProject DEV?

In the Rust console (F1), enter client.connect 171.225.248.141:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.