RustProject DEV
Offline 171.225.248.104:28015 checked 23d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 144 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 162 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 121 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 37 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RustProject DEV: what is it?
Too few wipes on record for RustProject DEV to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 6 hours ago.
On RustProject DEV, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 2 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server
What is the hosting location of RustProject DEV?
No region is published by RustProject DEV. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 171.225.248.104:28015.
What Rust build does RustProject DEV run?
On Windows, RustProject DEV runs Rust network protocol 2634 and build 166494. The protocol has to match before you can join; Steam updates it automatically.
What uptime does RustProject DEV show, and is it up?
Offline at this refresh: RustProject DEV, last seen 23 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 28 September 2026.
Tags
Which meanings do the tags on RustProject DEV carry?
The game's server browser reads the tags RustProject DEV publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RustProject DEV?
These Rust Server Analytics lists include RustProject DEV: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does RustProject DEV sit among Rust servers?
On player hours over seven days, RustProject DEV ranks #13,809, within the top 61% of ranked servers.
At what level does RustProject DEV run its population?
No response from RustProject DEV at the latest check, with a last sighting 23 days 9 hours ago.
Map and rules
What settings and rules does RustProject DEV use?
Gather rate is not mentioned in the name of RustProject DEV. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.
The map on RustProject DEV: which one is it?
RustProject DEV uses a procedural map, which the game generates.
Connection
How do you connect to RustProject DEV?
In the Rust console (F1), enter client.connect 171.225.248.104:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.