Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC17d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC20d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC21d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC22d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC23d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 162 on average | 216 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 187 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 36 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 198 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 67 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Hardcore (Not yet finished construction): what is it?
With irregular wipe times, Hardcore (Not yet finished construction) offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 12 hours ago.
Wipe day on Hardcore (Not yet finished construction): what should you expect?
The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 14 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
Which location hosts Hardcore (Not yet finished construction)?
No region appears in what Hardcore (Not yet finished construction) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 170.23.61.207:11352.
What Rust build does Hardcore (Not yet finished construction) run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hardcore (Not yet finished construction). The protocol has to match before you can join; Steam updates it automatically.
How reliable is Hardcore (Not yet finished construction), and is it online now?
As of the latest refresh, Hardcore (Not yet finished construction) is online. The uptime it reports puts the last restart at about 8 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.
Does Hardcore (Not yet finished construction) perform well?
The 48-hour average was 56 server fps; the low was 31. Buildings, deployables and all other world objects brought the entity total to 177,560. Peak memory was 5,129 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on Hardcore (Not yet finished construction) be read?
Tags from Hardcore (Not yet finished construction), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Hardcore (Not yet finished construction) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Hardcore (Not yet finished construction): Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Hardcore (Not yet finished construction) compare?
Player hours for the last seven days place Hardcore (Not yet finished construction) at #3,406, in the top 15% of the ranked field.
What is the population of Hardcore (Not yet finished construction)?
Population at the current refresh: 1 players on Hardcore (Not yet finished construction), against 100 slots. Seven-day figures: an average of 1 players and a peak of 4. The 48-hour peak window is 09:00 UTC, at an average of 2 players.
Map and rules
How is Hardcore (Not yet finished construction) configured, and what rules apply?
The name of Hardcore (Not yet finished construction) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for Hardcore (Not yet finished construction)?
The game generates a procedural map of size 4,000 with seed 7777 for Hardcore (Not yet finished construction). Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How do you connect to Hardcore (Not yet finished construction)?
In the Rust console (F1), enter client.connect 170.23.61.207:11352. Launch Rust on this page also works, opening Rust through Steam and connecting you.