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Drill-through Server detail

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 13m ago

Drill-through
FilterServeris Hardcore (Not yet finished construction)
Attributes
moddedoxide
Last refreshed
Players now 1/ 100
7-day average 1 peak 4
Rank #3,406 top 15%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC17d ago 3 – running 0
Wed 7 Oct, 08:47 UTC20d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC21d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC22d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC23d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 216 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 187 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 36 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 198 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 67 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Hardcore (Not yet finished construction): what is it?

With irregular wipe times, Hardcore (Not yet finished construction) offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 12 hours ago.

Wipe day on Hardcore (Not yet finished construction): what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 14 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts Hardcore (Not yet finished construction)?

No region appears in what Hardcore (Not yet finished construction) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 170.23.61.207:11352.

What Rust build does Hardcore (Not yet finished construction) run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Hardcore (Not yet finished construction). The protocol has to match before you can join; Steam updates it automatically.

How reliable is Hardcore (Not yet finished construction), and is it online now?

As of the latest refresh, Hardcore (Not yet finished construction) is online. The uptime it reports puts the last restart at about 8 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 4 October 2026.

Does Hardcore (Not yet finished construction) perform well?

The 48-hour average was 56 server fps; the low was 31. Buildings, deployables and all other world objects brought the entity total to 177,560. Peak memory was 5,129 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Hardcore (Not yet finished construction) be read?

Tags from Hardcore (Not yet finished construction), as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Hardcore (Not yet finished construction) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Hardcore (Not yet finished construction): Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Hardcore (Not yet finished construction) compare?

Player hours for the last seven days place Hardcore (Not yet finished construction) at #3,406, in the top 15% of the ranked field.

What is the population of Hardcore (Not yet finished construction)?

Population at the current refresh: 1 players on Hardcore (Not yet finished construction), against 100 slots. Seven-day figures: an average of 1 players and a peak of 4. The 48-hour peak window is 09:00 UTC, at an average of 2 players.

Map and rules

How is Hardcore (Not yet finished construction) configured, and what rules apply?

The name of Hardcore (Not yet finished construction) does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for Hardcore (Not yet finished construction)?

The game generates a procedural map of size 4,000 with seed 7777 for Hardcore (Not yet finished construction). Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Hardcore (Not yet finished construction)?

In the Rust console (F1), enter client.connect 170.23.61.207:11352. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.