Rust Server Analytics 48,164 players11,658 servers
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Drill-through Server detail

Console to PC Enrichment Center

Offline 170.23.116.159:25678 checked 52m ago

Drill-through
FilterServeris Console to PC Enrichment Center
Attributes
moddedoxide
Last refreshed
Players now 0/ 300
7-day average 1 peak 2
Rank #3,493 top 16%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5210:0002:0007:0013:0001:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040010:0002:0007:0013:0001:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:44 UTC3d ago 2 – running 1
Wed 21 Oct, 03:57 UTC8d ago 3 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 168 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 49 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Console to PC Enrichment Center: what is it?

The rhythm of Console to PC Enrichment Center cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 3 days ago the current world was made.

Wipe day on Console to PC Enrichment Center: what should you expect?

The average busiest count over recent wipes is 2 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of Console to PC Enrichment Center?

No region is published by Console to PC Enrichment Center. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 170.23.116.159:25678.

Which Rust version is Console to PC Enrichment Center on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Console to PC Enrichment Center. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Console to PC Enrichment Center show, and is it up?

The current status is offline for Console to PC Enrichment Center, with the last sighting 52 minutes ago. Its reported uptime indicates a restart roughly 8 hours ago. 68% uptime over the last 7 full days, equal to 115 of 168 hours. The first sighting of it by Rust Server Analytics was on 21 October 2026.

Is performance on Console to PC Enrichment Center stable?

Over 48 hours the average held at 166 server fps, and the minimum was 99. Entity count reached 76,975, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,318 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Console to PC Enrichment Center be read?

gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Console to PC Enrichment Center publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Console to PC Enrichment Center appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Console to PC Enrichment Center among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does Console to PC Enrichment Center hold in the server rankings?

On player hours over seven days, Console to PC Enrichment Center ranks #3,493, within the top 16% of ranked servers.

At what level does Console to PC Enrichment Center run its population?

The last sighting of Console to PC Enrichment Center was 52 minutes ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 2. Across the last 48 hours, 04:00 UTC shows the highest average: 2 players.

Map and rules

What are the settings on Console to PC Enrichment Center, and its rules?

No gather rate is given in the name of Console to PC Enrichment Center. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for Console to PC Enrichment Center?

A procedural map of size 3,600 with seed 2026, generated by the game, runs on Console to PC Enrichment Center. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Console to PC Enrichment Center?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 170.23.116.159:25678.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Player slots: 300.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.