Rust 10x | Local Test | Quad
Offline 169.1.170.115:28015 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST | NA · quad · 10x · weekly · 5 on average | 2 / 200 |
| XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | OC · quad · 10x · monthly · 2 on average | 0 / 210 |
| XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | EU · quad · 10x · monthly · 1 on average | 0 / 160 |
| HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP | EA · quad · 10x · monthly · 1 on average | 1 / 160 |
| Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki | NA · quad · 10x · weekly · 1 on average | 2 / 75 |
| [EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs | EU · quad · 10x · weekly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Rust 10x | Local Test | Quad: what is it?
Too few wipes on record for Rust 10x | Local Test | Quad to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Server
Which location hosts Rust 10x | Local Test | Quad?
A region is not published by Rust 10x | Local Test | Quad. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 169.1.170.115:28015.
Which Rust version is Rust 10x | Local Test | Quad on?
The platform is Windows, with Rust network protocol 2634 and build 166494 running on Rust 10x | Local Test | Quad. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Rust 10x | Local Test | Quad show, and is it up?
Offline at this refresh: Rust 10x | Local Test | Quad, last seen 22 days 3 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 6 October 2026.
Tags
Which meanings do the tags on Rust 10x | Local Test | Quad carry?
Tags from Rust 10x | Local Test | Quad, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Rust 10x | Local Test | Quad appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust 10x | Local Test | Quad fits are: 10x Rust servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
Player numbers
Against other Rust servers, how does Rust 10x | Local Test | Quad compare?
On player hours over seven days, Rust 10x | Local Test | Quad ranks #16,008, within the top 72% of ranked servers. The quad segment places it at #635.
At what level does Rust 10x | Local Test | Quad run its population?
No response from Rust 10x | Local Test | Quad at the latest check, with a last sighting 22 days 3 hours ago.
Map and rules
What are the settings on Rust 10x | Local Test | Quad, and its rules?
Rust 10x | Local Test | Quad names a 10x gather rate. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
The map on Rust 10x | Local Test | Quad: which one is it?
A procedural map of size 3,500 with seed 1012026, generated by the game, runs on Rust 10x | Local Test | Quad. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How do you connect to Rust 10x | Local Test | Quad?
In the Rust console (F1), enter client.connect 169.1.170.115:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.