Rust Server Analytics 89,289 players11,829 servers
All servers
Drill-through Server detail

Rust by: Gallagher

Offline 168.196.85.149:28015 checked 20d ago

Drill-through
FilterServeris Rust by: Gallagher
Attributes
moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,912 top 72%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 22:48 UTC20d ago 0 – running 1
Sun 4 Oct, 00:34 UTC24d ago 1 – 3.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does Rust by: Gallagher wipe?

Too few wipes on record for Rust by: Gallagher to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 20 days 20 hours ago.

On Rust by: Gallagher, what happens on wipe day?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of Rust by: Gallagher?

No region is published by Rust by: Gallagher. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 168.196.85.149:28015.

Which Rust version is Rust by: Gallagher on?

On Windows, Rust by: Gallagher runs Rust network protocol 2634 and build 166494. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Rust by: Gallagher, and is it online now?

Last seen 20 days 20 hours ago, Rust by: Gallagher now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 2 October 2026.

Lists and tags

How should the tags on Rust by: Gallagher be read?

The game's server browser reads the tags Rust by: Gallagher publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust by: Gallagher appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust by: Gallagher: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does Rust by: Gallagher compare?

The seven-day player-hours rank for Rust by: Gallagher is #15,912, inside the top 72% of all ranked servers.

How many players does Rust by: Gallagher carry?

The last sighting of Rust by: Gallagher was 20 days 20 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Rust by: Gallagher, and its rules?

No gather rate is given in the name of Rust by: Gallagher. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Rust by: Gallagher: which one is it?

A procedural map, generated by the game, runs on Rust by: Gallagher.

How to join

How can a player join Rust by: Gallagher?

In the Rust console (F1), enter client.connect 168.196.85.149:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166494
Build Game build: 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.