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Drill-through Server detail

Stillwater Testing

Offline 168.100.162.13:29015 checked 4d ago

Drill-through
FilterServeris Stillwater Testing
Attributes
vanillamoddedcarbon
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,327 top 69%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 4

The first 48 hours of its last wipes

Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:30 UTC12d ago 2 – running 0
Mon 5 Oct, 18:31 UTC23d ago 3 halved by day 7 11.2 days 2
Thu 1 Oct, 15:42 UTC28d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC28d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC30d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 96 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average 234 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 349 / 350

Quick answers

from the figures on this page

Wipe data

When does Stillwater Testing wipe?

No next wipe can be predicted for Stillwater Testing, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 12 days 16 hours.

On Stillwater Testing, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 2 hours after it began. Above half that peak until the next wipe held in 33% of recent wipes. In the other cases the crowd dropped below half by day 4.

Server

In which region does Stillwater Testing sit?

A region is not published by Stillwater Testing. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 168.100.162.13:29015.

Which Rust version is Stillwater Testing on?

Rust network protocol 2634 and build 167781 on Linux is the setup for Stillwater Testing. Your game must match the protocol to join, and Steam applies that update.

What uptime does Stillwater Testing show, and is it up?

Last seen 4 days 19 hours ago, Stillwater Testing now reports offline. Of 168 hours in the last 7 full days, 71 were up: 42%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

What do Stillwater Testing's tags stand for?

The game's server browser reads the tags Stillwater Testing publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts30 (Group limit): Teams hold no more than 30; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Stillwater Testing?

These Rust Server Analytics lists include Stillwater Testing: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

By whom is Stillwater Testing run?

A stillwatershores.org hostname is published by Stillwater Testing, as it is by 1 other server we track; the same operator most likely runs them.

Player numbers

Where does Stillwater Testing sit among Rust servers?

The seven-day player-hours rank for Stillwater Testing is #15,327, inside the top 69% of all ranked servers.

How many players does Stillwater Testing carry?

No response from Stillwater Testing at the latest check, with a last sighting 4 days 19 hours ago. The population has averaged 0 players over seven days.

Settings

What are the settings on Stillwater Testing, and its rules?

No gather rate is given in the name of Stillwater Testing. A maximum of 30 players per group applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on Stillwater Testing: which one is it?

The game generates a procedural map of size 5,000 with seed 1383972055 for Stillwater Testing. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

How to join

How can a player join Stillwater Testing?

In the Rust console (F1), enter client.connect 168.100.162.13:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts30
Group limit Teams hold no more than 30.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.