The Dark Force
Online 168.100.161.129:28039 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:35 UTC3d ago | 2 | – | running | 1 |
| Sat 3 Oct, 09:37 UTC25d ago | 3 | halved by day 3 | 21.8 days | 0 |
| Thu 24 Sep, 18:41 UTC34d ago | 1 | halved by day 2 | 8.6 days | 0 |
| Wed 16 Sep, 23:36 UTC41d ago | 0 | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 74 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 72 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 58 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 18 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 9 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does The Dark Force wipe?
No next wipe can be predicted for The Dark Force, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 18 hours ago.
Wipe day on The Dark Force: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 3 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 2.5 it had fallen below half where the hold failed.
Server
Which location hosts The Dark Force?
No region is published by The Dark Force. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 168.100.161.129:28039 is its address.
What Rust build does The Dark Force run?
Rust network protocol 2635 and build 168909 on Linux is the setup for The Dark Force. Joining requires the same protocol on your game; Steam handles the update.
What uptime does The Dark Force show, and is it up?
The Dark Force reports online at the current check. About 3 days 16 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on The Dark Force stable?
Over 48 hours the average held at 11 server fps, and the minimum was 5. At its highest the entity count was 203,327, including buildings, deployables and all else. Peak memory was 5,243 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on The Dark Force be read?
The game's server browser reads the tags The Dark Force publishes: gmrust (Game mode): Survival in the standard Rust format; mp80 (Max players): 80 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does The Dark Force appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists The Dark Force fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Population
What position does The Dark Force hold in the server rankings?
The seven-day player-hours rank for The Dark Force is #6,406, inside the top 29% of all ranked servers.
How many players does The Dark Force carry?
Of 80 slots, 0 are filled on The Dark Force at this refresh. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 16:00 UTC with 1 players.
Map and rules
What are the settings on The Dark Force, and its rules?
No gather rate is given in the name of The Dark Force. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on The Dark Force: which one is it?
The game generates a procedural map of size 6,000 with seed 825822194 for The Dark Force. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join The Dark Force?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.161.129:28039.