IKS[211 Devblog]
Offline 167.148.183.51:27015 checked 11d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 31 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 55 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 47 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does IKS[211 Devblog] wipe?
Too few wipes on record for IKS[211 Devblog] to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 15 days 2 hours ago.
Server
What is the hosting location of IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 167.148.183.51:27015.
What Rust build does IKS[211 Devblog] run?
The platform is Windows, with Rust network protocol 2164 running on IKS[211 Devblog]. Joining requires the same protocol on your game; Steam handles the update.
What uptime does IKS[211 Devblog] show, and is it up?
Offline at this refresh: IKS[211 Devblog], last seen 11 days 13 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on IKS[211 Devblog] be read?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots in total; v2164 (Protocol): Joining needs your game on protocol 2164; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): The Modded section, because plugins or settings modify play; hb68d7370 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does IKS[211 Devblog] appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count IKS[211 Devblog] among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded.
Player numbers
What position does IKS[211 Devblog] hold in the server rankings?
On player hours over seven days, IKS[211 Devblog] ranks #12,917, within the top 60% of ranked servers.
At what level does IKS[211 Devblog] run its population?
No response from IKS[211 Devblog] at the latest check, with a last sighting 11 days 13 hours ago.
Map and rules
What are the settings on IKS[211 Devblog], and its rules?
No gather rate is given in the name of IKS[211 Devblog]. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC off.
Connection
How can a player join IKS[211 Devblog]?
In the Rust console (F1), enter client.connect 167.148.183.51:27015. Launch Rust on this page also works, opening Rust through Steam and connecting you.