A Rust Server
Online 167.114.208.141:28010 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 29 October, 14:53 UTC, in 1d 9h. Every 3 days 12 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 9h | Thu 29 Oct, 14:53 UTC | its own |
| 4d 21h | Mon 2 Nov, 02:45 UTC | its own |
| 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 21h | Mon 9 Nov, 02:30 UTC | its own |
| 15d 9h | Thu 12 Nov, 14:22 UTC | its own |
| 18d 21h | Mon 16 Nov, 02:14 UTC | its own |
| 22d 9h | Thu 19 Nov, 14:06 UTC | its own |
| 25d 21h | Mon 23 Nov, 01:58 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:01 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:29 UTC5d ago | 2 | halved by day 2 | 3 days | 0 |
| Mon 19 Oct, 12:58 UTC8d ago | 2 | halved by day 1 | 3.6 days | 0 |
| Fri 16 Oct, 01:06 UTC12d ago | 1 | halved by day 2 | 3.5 days | 0 |
| Fri 9 Oct, 18:00 UTC18d ago | 1 | halved by day 1 | 6.3 days | 0 |
| Sat 3 Oct, 16:41 UTC24d ago | 1 | halved by day 1 | 6.1 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 1 | – | 1.6 days | 1 |
| Thu 1 Oct, 19:44 UTC FW26d ago | 2 | – | 0.3 days | 0 |
| Mon 14 Sep, 18:53 UTC43d ago | 1 | halved by day 6 | 17 days | 0 |
| Sun 13 Sep, 17:25 UTC44d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 158 on average | 48 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 126 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 57 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 29 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 12 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for A Rust Server: what is it?
The recent interval between wipes on A Rust Server is about 3.5 days. Thursday 29 October at 14:53 UTC is when its next wipe is due. The current world dates from 2 days 1 hours.
On A Rust Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server details
What is the hosting location of A Rust Server?
A region is not published by A Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 167.114.208.141:28010 is its address.
What Rust build does A Rust Server run?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does A Rust Server show, and is it up?
As of the latest refresh, A Rust Server is online. Its reported uptime indicates a restart roughly 2 days ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on A Rust Server stable?
Over 48 hours the average held at 212 server fps, and the minimum was 111. At its highest the entity count was 48,656, including buildings, deployables and all else. Peak memory was 3,125 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on A Rust Server carry?
gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags A Rust Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature A Rust Server?
These Rust Server Analytics lists include A Rust Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does A Rust Server sit among Rust servers?
Player hours for the last seven days place A Rust Server at #8,098, in the top 36% of the ranked field.
What is the population of A Rust Server?
A Rust Server holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 2.
Map and rules
How is A Rust Server configured, and what rules apply?
No gather rate is given in the name of A Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.
What is the map for A Rust Server?
A Rust Server uses a procedural map of size 3,250 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.
Connection
How do you connect to A Rust Server?
In the Rust console (F1), enter client.connect 167.114.208.141:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you.