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Drill-through Server detail

[TEST] Hillside mock main - not a real server

Online 167.114.158.11:28210 checked 9m ago

Drill-through
FilterServeris [TEST] Hillside mock main - not a real server
Attributes
moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:33 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 164 on average 85 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 112 on average 96 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 33 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 86 on average 89 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 25 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does [TEST] Hillside mock main - not a real server wipe?

Too few wipes on record for [TEST] Hillside mock main - not a real server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 12 days 23 hours.

Wipe day on [TEST] Hillside mock main - not a real server: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does [TEST] Hillside mock main - not a real server sit?

No region is published by [TEST] Hillside mock main - not a real server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 167.114.158.11:28210 is its address.

Which Rust version is [TEST] Hillside mock main - not a real server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [TEST] Hillside mock main - not a real server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [TEST] Hillside mock main - not a real server show, and is it up?

The current status of [TEST] Hillside mock main - not a real server is online. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Lists and tags

Which meanings do the tags on [TEST] Hillside mock main - not a real server carry?

Tags from [TEST] Hillside mock main - not a real server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [TEST] Hillside mock main - not a real server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [TEST] Hillside mock main - not a real server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does [TEST] Hillside mock main - not a real server sit among Rust servers?

Player hours for the last seven days place [TEST] Hillside mock main - not a real server at #15,404, in the top 69% of the ranked field.

How many players does [TEST] Hillside mock main - not a real server carry?

Population at the current refresh: 0 players on [TEST] Hillside mock main - not a real server, against 10 slots. The population has averaged 0 players over seven days.

Settings

How is [TEST] Hillside mock main - not a real server configured, and what rules apply?

No gather rate is given in the name of [TEST] Hillside mock main - not a real server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on [TEST] Hillside mock main - not a real server: which one is it?

The game generates a procedural map for [TEST] Hillside mock main - not a real server.

Connection

How do you connect to [TEST] Hillside mock main - not a real server?

In the Rust console (F1), enter client.connect 167.114.158.11:28210. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.