Rust Server Analytics 89,289 players11,829 servers
All servers
Drill-through Server detail

Hat's Plugin Development

Online 166.1.120.60:28039 checked 1h ago

Drill-through
FilterServeris Hat's Plugin Development
Attributes
moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak –
Rank #15,426 top 69%
Last wipe 23d ago no schedule published
Next wipe – no wipe seen yet

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Hat's Plugin Development wipe?

The rhythm of Hat's Plugin Development cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 22 hours ago.

Server details

In which region does Hat's Plugin Development sit?

No region appears in what Hat's Plugin Development publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 166.1.120.60:28039.

Which Rust version is Hat's Plugin Development on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Hat's Plugin Development. Your game must match the protocol to join, and Steam applies that update.

Is Hat's Plugin Development up, and how steady is its uptime?

As of the latest refresh, Hat's Plugin Development is online. The uptime it reports puts the last restart at about 45 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 20 October 2026.

Does Hat's Plugin Development perform well?

Server fps averaged 40 over the last 48 hours, with a floor of 35. Entity count reached 4,277, covering buildings, deployables and the rest of the world. Memory use reached 787 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Hat's Plugin Development carry?

Tags from Hat's Plugin Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Hat's Plugin Development appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Hat's Plugin Development among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does Hat's Plugin Development sit among Rust servers?

The seven-day player-hours rank for Hat's Plugin Development is #15,426, inside the top 69% of all ranked servers.

What is the population of Hat's Plugin Development?

Population at the current refresh: 0 players on Hat's Plugin Development. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does Hat's Plugin Development use?

Gather rate is not mentioned in the name of Hat's Plugin Development. The cap on group membership is 50 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Hat's Plugin Development: which one is it?

The game generates a procedural map of size 1,000 with seed 1 for Hat's Plugin Development. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Hat's Plugin Development?

In the Rust console (F1), enter client.connect 166.1.120.60:28039. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity of 0 slots.
ts50
Group limit Teams hold no more than 50.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.