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Drill-through Server detail

Revline

Online 164.152.123.226:28045 checked 7m ago

Drill-through
FilterServeris Revline
Attributes
teams off moddedoxidepvehardcore
Last refreshed
Players now 0/ 30
7-day average 0 peak –
Rank #15,318 top 69%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Alias RPG Season 10 [PVE,RU] EU · groups of 8+ · biweekly · 11 on average 13 / 100
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI groups of 16+ · monthly · 8 on average 8 / 51
[RU] GoPVE / Hardcore / NPC / AI / Raid EU · no group limit · monthly · 6 on average 7 / 96
RustNK - Custom Hardcore PvE, NPCs, Events & Quests NA · no group limit · biweekly · 4 on average 5 / 50
OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression groups of 8+ · monthly · 4 on average 6 / 50
Primal Earth PvE | Hardcore Progression | Rock to AK groups of 8+ · biweekly · 4 on average 4 / 25

Quick answers

from the figures on this page

Wipe data

When does Revline wipe?

The rhythm of Revline cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 13 hours.

On Revline, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.

Server details

In which region does Revline sit?

No region appears in what Revline publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 164.152.123.226:28045.

Which Rust version is Revline on?

The platform is Windows, with Rust network protocol 2634 and build 166652 running on Revline. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Revline, and is it online now?

The current status of Revline is online. Its reported uptime indicates a restart roughly 4 days 18 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 4 October 2026 is when Rust Server Analytics first recorded it.

Is performance on Revline stable?

Server fps averaged 109 over the last 48 hours, with a floor of 92. At its highest the entity count was 69,820, including buildings, deployables and all else. Peak memory was 2,611 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Revline be read?

Tags from Revline, as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp30 (Max players): Player slots: 30; ts0 (Group limit): No teams here; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Revline appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Revline among their servers: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

Player numbers

Where does Revline sit among Rust servers?

On player hours over seven days, Revline ranks #15,318, within the top 69% of ranked servers.

At what level does Revline run its population?

Population at the current refresh: 0 players on Revline, against 30 slots. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does Revline use?

Gather rate is not mentioned in the name of Revline. No group limit is made public. hardcore is the game mode, Facepunch's most difficult mode. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Revline: which one is it?

A procedural map of size 3,500, generated by the game, runs on Revline.

Connection

What is the way onto Revline?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 164.152.123.226:28045.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode The tougher ruleset, hardcore.
mp30
Max players Player slots: 30.
ts0
Group limit No teams here.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.