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Drill-through Server detail

FireRust TEST SERVER

Offline EU 162.55.236.48:29015 checked 1d ago

Drill-through
FilterServeris FireRust TEST SERVER
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #6,713 top 30% · #1955 in EU
Last wipe 25d ago biweekly schedule
Next wipe 2d 10h Sun 1 Nov, 06:20 UTC
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct22 Oct29 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 06:20 UTC, in 2d 10h. Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
2d 10hSun 1 Nov, 06:20 UTCits own
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
16d 10hSun 15 Nov, 06:20 UTCits own
30d 10hSun 29 Nov, 06:20 UTCits own
34d 23hThu 3 Dec, 19:00 UTCFW force wipe
44d 10hSun 13 Dec, 06:20 UTCits own

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 06:20 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВ EU · groups of 5 · biweekly · 1 on average 2 / 200
Rusty Moose |EU Low| EU · groups of 6 · biweekly · 20 on average 247 / 275
[GER]DuKs#1 Anfängerfreundlich - PVP, low Upkeep, Raid Times EU · groups of 5 · biweekly · 3 on average 6 / 100
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 EU · groups of 5 · weekly · 75 on average 197 / 280
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 60 on average 50 / 160
UA | ВИЖИВАЧ | MAIN |X2| PVP | PVE EU · groups of 6 · 2x · biweekly · 2 on average 7 / 150

Quick answers

from the figures on this page

Wipe cycle

When does FireRust TEST SERVER wipe?

The tag sets the prediction: too few of FireRust TEST SERVER's wipes are on record to confirm its schedule. A wipe is scheduled for Sunday 1 November at 06:20 UTC, according to this server's cycle. 25 days 13 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Wipe day on FireRust TEST SERVER: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 16 hours after it began.

Server

What is the hosting location of FireRust TEST SERVER?

In Europe, according to its EU tag, sits FireRust TEST SERVER. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 162.55.236.48:29015.

What Rust build does FireRust TEST SERVER run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on FireRust TEST SERVER. Joining requires the same protocol on your game; Steam handles the update.

Is FireRust TEST SERVER up, and how steady is its uptime?

The current status is offline for FireRust TEST SERVER, with the last sighting 47 hours ago. Its reported uptime indicates a restart roughly 4 hours ago. Of 168 hours in the last 7 full days, 22 were up: 13%. It entered Rust Server Analytics records on 15 September 2026.

Is performance on FireRust TEST SERVER stable?

The 48-hour average was 40 server fps; the low was 40. Entity count reached 112,521, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,208 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do FireRust TEST SERVER's tags stand for?

Tags from FireRust TEST SERVER, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; ts5 (Group limit): The cap is 5 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does FireRust TEST SERVER appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists FireRust TEST SERVER fits are: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Where does FireRust TEST SERVER sit among Rust servers?

Ranked on seven-day player hours, FireRust TEST SERVER is #6,713 overall and #1,955 in Europe, within the top 30% of ranked servers.

How many players does FireRust TEST SERVER carry?

No response from FireRust TEST SERVER at the latest check, with a last sighting 47 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 20:00 UTC with 1 players.

Map and rules

How is FireRust TEST SERVER configured, and what rules apply?

Gather rate is not mentioned in the name of FireRust TEST SERVER. Players per group: up to 5. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for FireRust TEST SERVER?

A procedural map of size 4,250 with seed 1471259668, generated by the game, runs on FireRust TEST SERVER. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto FireRust TEST SERVER?

In the Rust console (F1), enter client.connect 162.55.236.48:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
ts5
Group limit The cap is 5 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.