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Drill-through Server detail

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 11m ago

Drill-through
FilterServeris RUST in TNK TEST Server JP PvE
Attributes
moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,358 top 69%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:32 UTC FW27d ago 2 – running 0
Sun 27 Sep, 12:04 UTC31d ago 2 halved by day 2 4.2 days 0
Wed 23 Sep, 08:35 UTC35d ago 3 halved by day 2 4.1 days 1
Wed 23 Sep, 01:46 UTC36d ago 3 – 0.3 days 0
Fri 18 Sep, 12:12 UTC40d ago 1 halved by day 1 4.6 days 0
Thu 17 Sep, 07:58 UTC41d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 24 on average 29 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 19 on average 23 / 200
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 2 / 100
[JP] DON-tacos PvE EA · groups of 8+ · monthly · 11 on average 8 / 100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 11 on average 21 / 100
#10-[搞就完了]10倍/10.29新档/无权/萌新首选 EA · no group limit · 11 on average 18 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does RUST in TNK TEST Server JP PvE wipe?

With irregular wipe times, RUST in TNK TEST Server JP PvE offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 10 hours ago the current world was made.

On RUST in TNK TEST Server JP PvE, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

Which location hosts RUST in TNK TEST Server JP PvE?

No region tag is published by RUST in TNK TEST Server JP PvE, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 162.43.91.177:28015 is its address.

Which Rust version is RUST in TNK TEST Server JP PvE on?

The platform is Linux, with Rust network protocol 2633 and build 163794 running on RUST in TNK TEST Server JP PvE. Your game must match the protocol to join, and Steam applies that update.

Is RUST in TNK TEST Server JP PvE up, and how steady is its uptime?

The current status of RUST in TNK TEST Server JP PvE is online. Its reported uptime indicates a restart roughly 11 days 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.

What performance does RUST in TNK TEST Server JP PvE show?

Server fps averaged 197 over the last 48 hours, with a floor of 129. Buildings, deployables and all other world objects brought the entity total to 48,456. Peak memory was 3,205 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on RUST in TNK TEST Server JP PvE be read?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags RUST in TNK TEST Server JP PvE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RUST in TNK TEST Server JP PvE appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RUST in TNK TEST Server JP PvE fits are: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does RUST in TNK TEST Server JP PvE compare?

On player hours over seven days, RUST in TNK TEST Server JP PvE ranks #15,358, within the top 69% of ranked servers.

At what level does RUST in TNK TEST Server JP PvE run its population?

Population at the current refresh: 0 players on RUST in TNK TEST Server JP PvE, against 20 slots. The population has averaged 0 players over seven days.

Map and rules

What settings and rules does RUST in TNK TEST Server JP PvE use?

The name of RUST in TNK TEST Server JP PvE does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on RUST in TNK TEST Server JP PvE: which one is it?

RUST in TNK TEST Server JP PvE uses a procedural map of size 3,000 with seed 146895288, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to RUST in TNK TEST Server JP PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.91.177:28015.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity of 20 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.