RUST in TNK TEST Server JP PvE
Online 162.43.91.177:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:32 UTC FW27d ago | 2 | – | running | 0 |
| Sun 27 Sep, 12:04 UTC31d ago | 2 | halved by day 2 | 4.2 days | 0 |
| Wed 23 Sep, 08:35 UTC35d ago | 3 | halved by day 2 | 4.1 days | 1 |
| Wed 23 Sep, 01:46 UTC36d ago | 3 | – | 0.3 days | 0 |
| Fri 18 Sep, 12:12 UTC40d ago | 1 | halved by day 1 | 4.6 days | 0 |
| Thu 17 Sep, 07:58 UTC41d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 24 on average | 29 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 19 on average | 23 / 200 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 17 on average | 2 / 100 |
| [JP] DON-tacos PvE | EA · groups of 8+ · monthly · 11 on average | 8 / 100 |
| [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 11 on average | 21 / 100 |
| #10-[搞就完了]10倍/10.29新档/无权/萌新首选 | EA · no group limit · 11 on average | 18 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does RUST in TNK TEST Server JP PvE wipe?
With irregular wipe times, RUST in TNK TEST Server JP PvE offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 10 hours ago the current world was made.
On RUST in TNK TEST Server JP PvE, what happens on wipe day?
Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
Which location hosts RUST in TNK TEST Server JP PvE?
No region tag is published by RUST in TNK TEST Server JP PvE, but the name points to Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 162.43.91.177:28015 is its address.
Which Rust version is RUST in TNK TEST Server JP PvE on?
The platform is Linux, with Rust network protocol 2633 and build 163794 running on RUST in TNK TEST Server JP PvE. Your game must match the protocol to join, and Steam applies that update.
Is RUST in TNK TEST Server JP PvE up, and how steady is its uptime?
The current status of RUST in TNK TEST Server JP PvE is online. Its reported uptime indicates a restart roughly 11 days 5 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 September 2026.
What performance does RUST in TNK TEST Server JP PvE show?
Server fps averaged 197 over the last 48 hours, with a floor of 129. Buildings, deployables and all other world objects brought the entity total to 48,456. Peak memory was 3,205 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on RUST in TNK TEST Server JP PvE be read?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags RUST in TNK TEST Server JP PvE publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RUST in TNK TEST Server JP PvE appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RUST in TNK TEST Server JP PvE fits are: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does RUST in TNK TEST Server JP PvE compare?
On player hours over seven days, RUST in TNK TEST Server JP PvE ranks #15,358, within the top 69% of ranked servers.
At what level does RUST in TNK TEST Server JP PvE run its population?
Population at the current refresh: 0 players on RUST in TNK TEST Server JP PvE, against 20 slots. The population has averaged 0 players over seven days.
Map and rules
What settings and rules does RUST in TNK TEST Server JP PvE use?
The name of RUST in TNK TEST Server JP PvE does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on RUST in TNK TEST Server JP PvE: which one is it?
RUST in TNK TEST Server JP PvE uses a procedural map of size 3,000 with seed 146895288, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to RUST in TNK TEST Server JP PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.91.177:28015.