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Drill-through Server detail

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 12m ago

Drill-through
FilterServeris [JP] Japan Build Server | Creative
Attributes
moddedcarbon
Last refreshed
Players now 3/ 20
7-day average 1 peak 5
Rank #3,934 top 18%
Last wipe 20d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 15% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC20d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场 EA · groups of 10+ · 9 on average 9 / 50
Intoxicated SEA Sandbox - Creative | Build | Noclip EA · groups of 8+ · 9 on average 11 / 100
『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品 EA · groups of 100+ · 2 on average 1 / 188
風紀委員 堤防部 EA · groups of 8+ · 2 on average 1 / 30
【南瓜】Build-Test EA · groups of 8+ · 9 on average 7 / 101
【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务 EA · groups of 20+ · monthly · 2 on average 0 / 150

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [JP] Japan Build Server | Creative wipe?

Too few wipes on record for [JP] Japan Build Server | Creative to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 20 days 15 hours.

On [JP] Japan Build Server | Creative, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 7 it had fallen below half where the hold failed.

Server details

In which region does [JP] Japan Build Server | Creative sit?

The name of [JP] Japan Build Server | Creative points to Asia, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.43.74.201:28025.

Which Rust version is [JP] Japan Build Server | Creative on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [JP] Japan Build Server | Creative. Your game must match the protocol to join, and Steam applies that update.

What uptime does [JP] Japan Build Server | Creative show, and is it up?

[JP] Japan Build Server | Creative reports online at the current check. About 4 days 20 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [JP] Japan Build Server | Creative stable?

Over 48 hours the average held at 233 server fps, and the minimum was 157. Entity count reached 9,847, covering buildings, deployables and the rest of the world. Peak memory was 1,674 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do [JP] Japan Build Server | Creative's tags stand for?

Tags from [JP] Japan Build Server | Creative, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [JP] Japan Build Server | Creative?

Among the Rust Server Analytics lists [JP] Japan Build Server | Creative fits are: Modded Rust servers: live data, Rust build and creative servers and Rust servers tagged creative. It appears on the server list under the following filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does [JP] Japan Build Server | Creative compare?

The seven-day player-hours rank for [JP] Japan Build Server | Creative is #3,934, inside the top 18% of all ranked servers.

At what level does [JP] Japan Build Server | Creative run its population?

Of 20 slots, 3 are filled on [JP] Japan Build Server | Creative at this refresh. Seven-day figures: an average of 1 players and a peak of 5. Across the last 48 hours, 13:00 UTC shows the highest average: 3 players.

Map and rules

What are the settings on [JP] Japan Build Server | Creative, and its rules?

The name of [JP] Japan Build Server | Creative does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on [JP] Japan Build Server | Creative: which one is it?

The game generates a procedural map of size 1,500 with seed 1337 for [JP] Japan Build Server | Creative. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

What is the way onto [JP] Japan Build Server | Creative?

In the Rust console (F1), enter client.connect 162.43.74.201:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Player slots: 20.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.