Local Mod Dev
Offline 162.157.20.120:28015 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 121 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 76 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 228 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 347 / 350 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Local Mod Dev: what is it?
With too few of its wipes on record, Local Mod Dev's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days ago the current world was made.
Server
What is the hosting location of Local Mod Dev?
A region is not published by Local Mod Dev. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 162.157.20.120:28015.
Which Rust version is Local Mod Dev on?
The platform is Windows, with Rust network protocol 2634 and build 167058 running on Local Mod Dev. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Local Mod Dev, and is it online now?
The current status is offline for Local Mod Dev, with the last sighting 21 days 23 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 7 October 2026.
Lists and tags
How should the tags on Local Mod Dev be read?
gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167058 (Build): Build number 167058; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Local Mod Dev publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Local Mod Dev?
The following Rust Server Analytics lists count Local Mod Dev among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Local Mod Dev compare?
On player hours over seven days, Local Mod Dev ranks #14,201, within the top 64% of ranked servers.
How many players does Local Mod Dev carry?
Local Mod Dev is offline at this refresh; the last contact was 21 days 23 hours ago.
Map and rules
What settings and rules does Local Mod Dev use?
The name of Local Mod Dev does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Local Mod Dev?
A procedural map, generated by the game, runs on Local Mod Dev.
How to join
How can a player join Local Mod Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.157.20.120:28015.