Rust Server Analytics 63,058 players11,725 servers
All servers
Drill-through Server detail

RustServer_21050

Online 160.251.173.186:28015 checked 12m ago

Drill-through
FilterServeris RustServer_21050
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 3
Rank #5,618 top 25%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75101:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:12 UTC27d ago 3 – running 0
Fri 25 Sep, 16:05 UTC34d ago 1 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 46 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 15 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 45 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 215 / 260

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RustServer_21050: what is it?

Too few wipes on record for RustServer_21050 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 8 hours.

On RustServer_21050, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. The highest player count on the latest wipe arrived 41 hours in. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

In which region does RustServer_21050 sit?

No region appears in what RustServer_21050 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 160.251.173.186:28015 is its address.

What Rust build does RustServer_21050 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for RustServer_21050. Your game must match the protocol to join, and Steam applies that update.

What uptime does RustServer_21050 show, and is it up?

The current status of RustServer_21050 is online. The uptime it reports puts the last restart at about 6 days ago. 85% uptime over the last 7 full days, equal to 143 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.

Is performance on RustServer_21050 stable?

Over 48 hours the average held at 71 server fps, and the minimum was 48. Entity count reached 71,458, covering buildings, deployables and the rest of the world. Memory use reached 4,161 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on RustServer_21050 be read?

Tags from RustServer_21050, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RustServer_21050 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer_21050: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does RustServer_21050 compare?

The seven-day player-hours rank for RustServer_21050 is #5,618, inside the top 25% of all ranked servers.

What is the population of RustServer_21050?

RustServer_21050 holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 3. The 48-hour peak window is 12:00 UTC, at an average of 1 players.

Settings

How is RustServer_21050 configured, and what rules apply?

The name of RustServer_21050 does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on RustServer_21050: which one is it?

A procedural map of size 3,500 with seed 12830, generated by the game, runs on RustServer_21050. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join RustServer_21050?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.251.173.186:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.