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Drill-through Server detail

RustServer_6109

Offline 160.251.169.135:28015 checked 3h ago

Drill-through
FilterServeris RustServer_6109
Attributes
moddedoxide
Last refreshed
Players now 1/ 50
7-day average 1 peak 4
Rank #3,377 top 15%
Last wipe 3h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5221:0006:0014:0000:0008:0017:00Wiped Thu 29 Oct, 16:57 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020021:0006:0014:0000:0008:0017:00Wiped Thu 29 Oct, 16:57 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:37 UTC5h ago – – running 0
Sun 11 Oct, 02:42 UTC18d ago 1 – – 1
Sat 10 Oct, 01:23 UTC19d ago 2 – 1.1 days 1
Thu 8 Oct, 05:27 UTC21d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 73 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 139 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 48 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average 143 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer_6109: what is it?

No next wipe can be predicted for RustServer_6109, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was made.

Wipe day on RustServer_6109: what should you expect?

Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does RustServer_6109 sit?

A region is not published by RustServer_6109. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 160.251.169.135:28015.

What Rust build does RustServer_6109 run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on RustServer_6109. Your game must match the protocol to join, and Steam applies that update.

How reliable is RustServer_6109, and is it online now?

Offline at this refresh: RustServer_6109, last seen 3 hours ago. About 6 minutes ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 8 October 2026.

What performance does RustServer_6109 show?

Over 48 hours the average held at 45 server fps, and the minimum was 32. Buildings, deployables and all other world objects brought the entity total to 126,282. At its highest, memory use was 3,940 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do RustServer_6109's tags stand for?

Tags from RustServer_6109, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustServer_6109 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer_6109 fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does RustServer_6109 compare?

The seven-day player-hours rank for RustServer_6109 is #3,377, inside the top 15% of all ranked servers.

What is the population of RustServer_6109?

The last sighting of RustServer_6109 was 3 hours ago; it is offline at this refresh. Averaging 1 players across seven days, the server reached a peak of 4. The 48-hour peak window is 10:00 UTC, at an average of 2 players.

Map and rules

What are the settings on RustServer_6109, and its rules?

No gather rate is given in the name of RustServer_6109. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustServer_6109?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on RustServer_6109. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.

How to join

How do you connect to RustServer_6109?

In the Rust console (F1), enter client.connect 160.251.169.135:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.